Exemple #1
0
        public static void GetPositionRotation(OptitrackStreamingClient streamingClient, int trackerId, out Vector position, out Rotation rotation)
        {
            OptitrackRigidBodyState rbState = streamingClient.GetLatestRigidBodyState(trackerId);

            position = Passer.Target.ToVector(rbState.Pose.Position);
            rotation = Passer.Target.ToRotation(rbState.Pose.Orientation);
        }
Exemple #2
0
    void Update()
    {
        OptitrackRigidBodyState rbState = StreamingClient.GetLatestRigidBodyState(RigidBodyId);

        if (rbState != null)
        {
            this.transform.localPosition = rbState.Pose.Position;
            this.transform.localRotation = rbState.Pose.Orientation;

            if (localToParent)
            {
                this.transform.localPosition = transform.parent.InverseTransformPoint(this.transform.localPosition);
                this.transform.localRotation = Quaternion.Inverse(transform.parent.localRotation) * this.transform.localRotation;
            }
            if (markers == null || markers.Length != rbState.Markers.Count)
            {
                markers    = new Vector3[rbState.Markers.Count];
                markerSize = new float[rbState.Markers.Count];
            }
            try
            {
                for (int m = 0; m < markers.Length; ++m)
                {
                    markers[m]    = rbState.Markers[m].Position;
                    markerSize[m] = rbState.Markers[m].Size;
                }
            }
            catch (Exception e) { }
        }
    }
Exemple #3
0
        private const float maxAge_sec = 0.01F; // if a measurement is older then this value, it will not be used

        public void Update(int trackerId)
        {
            if (streamingClient == null)
            {
                return;
            }

            OptitrackRigidBodyState rbState = streamingClient.GetLatestRigidBodyState(trackerId);

            if (rbState == null || rbState.DeliveryTimestamp.AgeSeconds > maxAge_sec)
            {
                _rotationConfidence = 0;
                _positionConfidence = 0;
                status = Status.Present;
                return;
            }

            _localSensorPosition = Passer.Target.ToVector(rbState.Pose.Position);
            _localSensorRotation = Passer.Target.ToRotation(rbState.Pose.Orientation);
            _rotationConfidence  = 0.99F; // only native tracking is better
            _positionConfidence  = 1;

            UpdateSensor();

            status = Status.Tracking;
        }
    // Update is called once per frame
    void Update()
    {
        // create the color for the square
        new_color = new Color(color_factor, color_factor, color_factor, 1f);
        // put it on the square
        tracking_square.GetComponent <Renderer>().material.SetColor("_Color", new_color);

        // Define the color for the next iteration (switch it)
        if (color_factor > 0.0f)
        {
            color_factor = 0.0f;
        }
        else
        {
            color_factor = 1.0f;
        }

        // Get the status of the rigid body
        OptitrackRigidBodyState rbState = StreamingClient.GetLatestRigidBodyState(RigidBodyId);

        if (rbState != null)
        {
            // get the position of the mouse RB
            Mouse_Position = rbState.Pose.Position;
            // change the transform position of the game object
            this.transform.localPosition = Mouse_Position;
            // also change its rotation
            this.transform.localRotation = rbState.Pose.Orientation;
            // turn the angles into Euler (for later printing)
            Mouse_Orientation = this.transform.eulerAngles;
            // get the timestamp
            Time_stamp = rbState.DeliveryTimestamp.SecondsSince(reference);
        }

        // get the position of single trackable points in the arena, used for labeled real crickets
        List <OptitrackMarkerState> markerStates = StreamingClient.GetLatestMarkerStates();

        // for each detected marker
        foreach (OptitrackMarkerState marker in markerStates)
        {
            // if it's not part of a rigid body, save the position as cricket
            if (marker.Labeled == false)
            {
                Cricket = marker.Position;
            }
            else
            {
                // if not, ignore it
                Cricket = new Vector3(10.0f, 10.0f, 10.0f);
            }
        }

        // Write the line of data
        writer.WriteLine(string.Concat(Time_stamp.ToString(), ',', Mouse_Position.x.ToString(), ',', Mouse_Position.y.ToString(), ',', Mouse_Position.z.ToString(), ',',
                                       Mouse_Orientation.x.ToString(), ',', Mouse_Orientation.y.ToString(), ',', Mouse_Orientation.z.ToString(), ',',
                                       Cricket.x.ToString(), ',', Cricket.y.ToString(), ',', Cricket.z.ToString(), ',', color_factor.ToString()));
    }
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown("c") && (calibrateMethod == CalibrationLoadMethod.CALIBRATION) && !dataInitiate)
        {
            StartCoroutine(RunCalibration());
        }

        if (sampling)
        {
            OptitrackRigidBodyState rbState = StreamingClient.GetLatestRigidBodyState(ControllerRigidbodyID);

            if (rbState != null)
            {
                calibrationData.addPositionData(rbState.Pose.Position, ControllerGameobject.transform.position);
                samplingCount++;

                //new 0524


                Instantiate(generate_rbState_Objects_0, rbState.Pose.Position, Quaternion.identity);
                Instantiate(generate_ControllerGameobject_Objects_0, ControllerGameobject.transform.position, Quaternion.identity);



                // log some data
                Debug.Log(samplingCount + " - OptitrackRB: " + rbState.Pose.Position + ", GameObj: " + ControllerGameobject.transform.position);
                string path = "Assets/Resources/test.txt";
                //Write some text to the test.txt file
                StreamWriter writer = new StreamWriter(path, true);
                writer.WriteLine(rbState.Pose.Position);
                writer.Close();


                if (samplingCount >= samplingPoints)
                {
                    sampling = false;
                    calibrationData.calibrateTransformationMatrix();
                    print("Finish Calibrate");
                    ShowCalibrationInfo("Finish Calibrate");
                    dataInitiate = true;

                    float error = 0.0f;
                    print("Calculating Error");
                    for (int i = 0; i < samplingCount; i++)
                    {
                        Vector3 temp = calibrationData.PositiontransformationMatrix.MultiplyPoint3x4(calibrationData.oriPosition[i]);

                        error += Vector3.Distance(temp, calibrationData.targetPosition[i]);
                    }
                    float errorMean = error / samplingCount;
                    Debug.Log(errorMean.ToString("F6"));
                    ShowCalibrationInfo("Calculating Error: " + errorMean.ToString("F6"));
                }
            }
        }
    }
 //update the transform position, rotation and timestamp every frame
 void Update()
 {
     rbState = StreamingClient.GetLatestRigidBodyState(RigidBodyId);
     if (rbState != null)
     {
         this.transform.localPosition = rbState.Pose.Position;
         this.transform.localRotation = rbState.Pose.Orientation;
         this.rbTimestamp             = rbState.DeliveryTimestamp;
     }
 }
    void UpdatePose()
    {
        OptitrackRigidBodyState rbState = StreamingClient.GetLatestRigidBodyState(RigidBodyId);

        if (rbState != null)
        {
            this.transform.localPosition = rbState.Pose.Position;
            this.transform.localRotation = rbState.Pose.Orientation;
        }
    }
Exemple #8
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    // Update is called once per frame
    void Update()
    {
        // set the color of the square for tracking the frames
        new_color = new Color(color_factor, color_factor, color_factor, 1f);
        tracking_square.GetComponent <Renderer> ().material.SetColor("_Color", new_color);


        if (color_factor > 0.0f)
        {
            color_factor = 0.0f;
        }
        else
        {
            color_factor = 1.0f;
        }

        OptitrackRigidBodyState rbState = StreamingClient.GetLatestRigidBodyState(RigidBodyId);

        if (rbState != null)
        {
            Mouse_Position = rbState.Pose.Position;
            this.transform.localPosition = Mouse_Position;
            this.transform.localRotation = rbState.Pose.Orientation;
            Mouse_Orientation            = this.transform.eulerAngles;
            Time_stamp = rbState.DeliveryTimestamp.SecondsSince(reference);
        }

        OptitrackRigidBodyState rbState2 = StreamingClient.GetLatestRigidBodyState(RigidBodyId2);

        if (rbState2 != null)
        {
            Mouse_Position2 = rbState2.Pose.Position;
            mouse2.transform.localPosition = Mouse_Position2;
            mouse2.transform.localRotation = rbState2.Pose.Orientation;
            Mouse_Orientation2             = mouse2.transform.eulerAngles;
        }

        writer.WriteLine(string.Concat(Time_stamp.ToString(), ',', Mouse_Position.x.ToString(), ',', Mouse_Position.y.ToString(), ',', Mouse_Position.z.ToString(), ',',
                                       Mouse_Orientation.x.ToString(), ',', Mouse_Orientation.y.ToString(), ',', Mouse_Orientation.z.ToString(), ',',
                                       Mouse_Position2.x.ToString(), ',', Mouse_Position2.y.ToString(), ',', Mouse_Position2.z.ToString(), ',',
                                       Mouse_Orientation2.x.ToString(), ',', Mouse_Orientation2.y.ToString(), ',', Mouse_Orientation2.z.ToString(), ',', color_factor.ToString()));
    }
Exemple #9
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    void UpdatePose()
    {
        OptitrackRigidBodyState rbState = StreamingClient.GetLatestRigidBodyState(RigidBodyId);

        if (rbState != null)
        {
            trans.UpdateValue(rbState.Pose.Position, rbState.Pose.Orientation);

            this.transform.localPosition = Filtering ? trans.GetFilteredTransform().Position : rbState.Pose.Position;
            this.transform.localRotation = Filtering ? trans.GetFilteredTransform().Rotation : rbState.Pose.Orientation;
        }
    }
Exemple #10
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    void UpdatePose()
    {
        Vector3 lastPos = transform.position;
        OptitrackRigidBodyState rbState = StreamingClient.GetLatestRigidBodyState(RigidBodyId);

        if (rbState != null)
        {
            this.transform.localPosition = rbState.Pose.Position;
            this.transform.localRotation = rbState.Pose.Orientation;
        }
        tracked = Vector3.Distance(lastPos, transform.position) > 0;
    }
Exemple #11
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    void Update()
    {
        OptitrackRigidBodyState rbState = StreamingClient.GetLatestRigidBodyState(RigidBodyId);

        if (rbState != null)
        {
            this.transform.localPosition = Vector3.Lerp(transform.localPosition, rbState.Pose.Position.V3, Time.deltaTime * lerpSpeed);
//			this.transform.localPosition = rbState.Pose.Position.V3;
            this.transform.localRotation = Quaternion.Lerp(transform.rotation, rbState.Pose.Orientation.Q, Time.deltaTime * lerpSpeed);
//           this.transform.localRotation = rbState.Pose.Orientation.Q;
        }
    }
    void UpdatePose()
    {
        OptitrackRigidBodyState rbState = StreamingClient.GetLatestRigidBodyState(RigidBodyId);

        if (rbState != null)
        {
            Vector3 position = rbState.Pose.Position * moveFactor;
            Vector2 newPos   = new Vector2(position.z, position.x);
            GetComponent <Rigidbody2D> ().AddForce(oldPos - newPos);
            oldPos = newPos;
        }
    }
Exemple #13
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    void UpdatePose()
    {
        OptitrackRigidBodyState rbState = StreamingClient.GetLatestRigidBodyState(RigidBodyId);

        if (rbState != null)
        {
            // Fix Unity rigidbody in z-plane.
            rbState.Pose.Position.z = 0.0f;

            // Amplify Unity rigidbody movement.
            this.transform.localPosition = rbState.Pose.Position * ampFactor;
            this.transform.localRotation = rbState.Pose.Orientation;
        }
    }
Exemple #14
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    void Update()
    {
        OptitrackRigidBodyState rbState = StreamingClient.GetLatestRigidBodyState(RigidBodyId);

        if (rbState != null)
        {
            float new_x = Mathf.Clamp(rbState.Pose.Position.x, x_bound.x, x_bound.y);
            float new_y = Mathf.Clamp(rbState.Pose.Position.y, y_bound.x, y_bound.y);
            float new_z = Mathf.Clamp(rbState.Pose.Position.z, z_bound.x, z_bound.y);
//			Debug.Log (new_y);
            this.transform.localPosition = new Vector3(new_x, new_y, new_z);
//			this.transform.localPosition = rbState.Pose.Position;
            this.transform.localRotation = rbState.Pose.Orientation;
            //Debug.Log(this.transform.localPosition);
        }
    }
Exemple #15
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    void Update()
    {
        OptitrackRigidBodyState rbState = StreamingClient.GetLatestRigidBodyState(RigidBodyId);

        if (rbState != null && rbState.DeliveryTimestamp.AgeSeconds < 1.0f)
        {
            // Update position.
            this.transform.localPosition = rbState.Pose.Position;

            // Update drift correction.
            if (m_driftCorrHandle != IntPtr.Zero && m_hmdCameraObject)
            {
                NpHmdQuaternion opticalOri  = new NpHmdQuaternion(rbState.Pose.Orientation);
                NpHmdQuaternion inertialOri = new NpHmdQuaternion(m_hmdCameraObject.transform.localRotation);

                NpHmdResult result = NativeMethods.NpHmd_MeasurementUpdate(
                    m_driftCorrHandle,
                    ref opticalOri,  // const
                    ref inertialOri, // const
                    Time.deltaTime
                    );

                if (result == NpHmdResult.OK)
                {
                    NpHmdQuaternion newCorrection;
                    result = NativeMethods.NpHmd_GetOrientationCorrection(m_driftCorrHandle, out newCorrection);

                    if (result == NpHmdResult.OK)
                    {
                        this.transform.localRotation = newCorrection;
                    }
                    else
                    {
                        Debug.LogError(GetType().FullName + ": NpHmd_GetOrientationCorrection failed.", this);
                        this.enabled = false;
                        return;
                    }
                }
                else
                {
                    Debug.LogError(GetType().FullName + ": NpHmd_MeasurementUpdate failed.", this);
                    this.enabled = false;
                    return;
                }
            }
        }
    }
    void UpdatePose()
    {
        OptitrackRigidBodyState rbState = StreamingClient.GetLatestRigidBodyState(RigidBodyId);

        if (rbState != null)
        {
            this.transform.localPosition = rbState.Pose.Position;
            this.transform.localRotation = rbState.Pose.Orientation;

            if (onlyRotation)
            {
                Vector3 localRotation = transform.localRotation.eulerAngles;
                localRotation.x         = 0; localRotation.z = 0;
                transform.localRotation = Quaternion.Euler(localRotation);
            }
        }
    }
Exemple #17
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    // Start is called before the first frame update
    void Start()
    {
        OptitrackRigidBodyState rigidBodyState = streamingClient.GetLatestRigidBodyState(rigidBodyId);

        if (rigidBodyState != null)

        {
            Debug.Log(string.Format("Align position of rigid body with id {0}", rigidBodyId));
            gameObject.transform.SetPositionAndRotation(rigidBodyState.Pose.Position, rigidBodyState.Pose.Orientation);

            path = string.Format("{0}_rigidBody{1}.txt", DateTime.Now.ToString("yyyy-MM-dd-HH-mm-ss-fff"), rigidBodyId);
            sw   = new StreamWriter(path, true);
            Debug.Log("Print rigid body position to file");
            sw.WriteLine(string.Format("{0}\t{1}", rigidBodyState.Pose.Position, rigidBodyState.Pose.Orientation));
            sw.Close();
        }
    }
        public override void Update()
        {
            if (!humanoid.optitrack.enabled || !enabled)
            {
                return;
            }

            //float confidence = 1;

            OptitrackRigidBodyState rbState = streamingClient.GetLatestRigidBodyState(trackerId);

            if (rbState != null)
            {
                targetTransform.position = rbState.Pose.Position;
                targetTransform.rotation = rbState.Pose.Orientation;
                // architecture does not allow confidence here...
            }
        }
Exemple #19
0
    void UpdateGO(int sname, GameObject go, ref OptitrackRigidBodyState otRBState, ref List <bool> readies)
    {
        float s = 0.05f;

        otRBState = StreamingClient.GetLatestRigidBodyState(sname);
        readies.Add(otRBState != null);
        go.transform.localScale = new Vector3(s, s, s);
        if (otRBState != null)
        {
            go.transform.position = otRBState.Pose.Position;
            go.transform.rotation = otRBState.Pose.Orientation;
            if (drawRotation)
            {
                Debug.DrawRay(go.transform.position, go.transform.TransformDirection(Vector3.forward), Color.blue);
                Debug.DrawRay(go.transform.position, go.transform.TransformDirection(Vector3.up), Color.green);
                Debug.DrawRay(go.transform.position, go.transform.TransformDirection(Vector3.right), Color.red);
            }
        }
    }
        private const float maxAge_sec = 0.01F; // if a measurement is older then this value, it will not be used

        public override void UpdateComponent()
        {
            OptitrackRigidBodyState rbState = streamingClient.GetLatestRigidBodyState(streamingID);

            if (rbState == null || rbState.DeliveryTimestamp.AgeSeconds > maxAge_sec)
            {
                status             = Status.Present;
                positionConfidence = 0;
                rotationConfidence = 0;
                gameObject.SetActive(false);
                return;
            }

            status             = Status.Tracking;
            transform.position = trackerTransform.TransformPoint(rbState.Pose.Position);
            transform.rotation = trackerTransform.rotation * rbState.Pose.Orientation;

            positionConfidence = 1F;
            rotationConfidence = 0.99F;
            gameObject.SetActive(true);
        }
Exemple #21
0
    void Update()
    {
        if (!useOptitrack)
        {
            this.transform.localPosition = new Vector3(0, 0, 0);
            if (!m_initialPoseSet)
            {
                m_initialPoseSet = true;
                m_fusion.setCurrentOrientation(this.transform.localRotation);
            }
            return;
        }

        OptitrackRigidBodyState rbState = StreamingClient.GetLatestRigidBodyState(RigidBodyId);

        if (rbState != null && rbState.DeliveryTimestamp.AgeSeconds < 1.0f)
        {
            Debug.Log("new position", this);
            // Update position.
            this.transform.localPosition = rbState.Pose.Position;

            // Update drift correction.
            if (m_lastTimestamp.AgeSeconds != rbState.DeliveryTimestamp.AgeSeconds)
            {
                // If we're coming here the first time: reset to optical pose.  Otherwise
                // we're using the optical orientation for drift correction.
                if (!m_initialPoseSet)
                {
                    m_initialPoseSet = true;
                    m_fusion.setCurrentYaw(rbState.Pose.Orientation);
                }
                else if (enableDriftCorrection)
                {
                    m_fusion.setCurrentYawSoft(rbState.Pose.Orientation);
                }
                m_lastTimestamp = rbState.DeliveryTimestamp;
            }
        }
    }
    void UpdatePose()
    {
        OptitrackRigidBodyState rbState = StreamingClient.GetLatestRigidBodyState(RigidBodyId);

        if (rbState != null)
        {
            if (rbState.DeliveryTimestamp.AgeSeconds > 0.05)
            {
                if (updated)
                {
                    Debug.Log("no data from optitrack");
                }
                updated = false;
            }
            else
            {
                this.transform.localPosition = rbState.Pose.Position;
                this.transform.localRotation = rbState.Pose.Orientation;
                updated = true;
            }
        }
    }
Exemple #23
0
        public static Vector GetPosition(OptitrackStreamingClient streamingClient, int trackerId)
        {
            OptitrackRigidBodyState rbState = streamingClient.GetLatestRigidBodyState(trackerId);

            return(Passer.Target.ToVector(rbState.Pose.Position));
        }
Exemple #24
0
    /*
     *  Method to update the position of the cue rigidbody every by reading the data from the Optitrack client
     */
    void UpdatePose()
    {
        #region Cue State Variables

        OptitrackRigidBodyState rbState = StreamingClient.GetLatestRigidBodyState(RigidBodyId); //access rigidbody
        Vector3 OfrontPos = new Vector3();                                                      //optitrack front position
        Vector3 ObackPos  = new Vector3();                                                      //optitrack back position
        List <OptitrackMarkerState> markerStates = new List <OptitrackMarkerState>();           //initialize list of marker objects from rigidbody
        List <Vector3> markerPositions           = new List <Vector3>();                        //list of all cue marker positions

        #endregion


        if (rbState != null)
        {
            //Get marker positions
            markerStates = StreamingClient.GetLatestMarkerStates(); //get objects of all markers from rigidbody

            #region Check if valid Optitrack markers
            //if not all markers are tracked, make cue stick invisible
            if (markerStates.Count < 4)
            {
                Experiment.cuestickMesh.enabled = false;
                //Debug.Log(markerStates.Count);
                cuePos = prevPos;
                return;
            }
            Experiment.cuestickMesh.enabled = true;

            #endregion

            #region Access & store marker poitions
            //Loop through markers
            for (int idx = 0; idx < markerStates.Count; idx++)
            {
                OptitrackMarkerState marker = markerStates[idx];
                int     markerID            = marker.Id;
                Vector3 pos = marker.Position;
                markerPositions.Add(marker.Position);
            }

            #endregion

            #region Derive Unity cue position
            IEnumerable <Vector3> sorted = markerPositions.OrderBy(v => v.z); //sort marker positions by z position
            OfrontPos = (sorted.ElementAt(3) + sorted.ElementAt(2)) / 2;
            Vector3 dif = OfrontPos - sorted.ElementAt(1);
            ObackPos = sorted.ElementAt(0) + dif;

            //Translate optitrack positions to unity using helper methods ( [Xo, Zo, 1] * M = [Xu, Zu, 1])
            float[,] frontMatrix = new float[, ] {
                { OfrontPos.x }, { OfrontPos.z }, { 1 }
            };
            float[,] backMatrix = new float[, ] {
                { ObackPos.x }, { ObackPos.z }, { 1 }
            };
            float[,] frontU = Experiment.MultiplyMatrix(Experiment.M, frontMatrix);
            float[,] backU  = Experiment.MultiplyMatrix(Experiment.M, backMatrix);
            Vector3 backPos  = new Vector3(backU[0, 0], ObackPos.y * Experiment.yratio, backU[1, 0]);
            Vector3 frontPos = new Vector3(frontU[0, 0], OfrontPos.y * Experiment.yratio, frontU[1, 0]);

            //cue position is front position plus projected vector
            Vector3 direction = (frontPos - backPos).normalized;
            cuePos = frontPos + (direction * PlayerPrefs.GetFloat("tip_marker1") * PlayerPrefs.GetFloat("cmToUnity"));

            //limit cuetip height to table surface height
            if (cuePos.y < Experiment.corner1.position.y)
            {
                cuePos = new Vector3(cuePos.x, Experiment.corner1.position.y, cuePos.z);
            }

            #endregion

            #region Calculate cue velocity
            //calculate velocity
            cueVelocity = (cuePos - prevPos) / Time.fixedDeltaTime;
            if (cueVelocity.magnitude > 3)
            {
                cueVelocity = 3f * cueVelocity.normalized;
            }
            VelocityList.Add(cueVelocity);
            //avgVelocity = AverageVelocity(VelocityList, Experiment.numVelocitiesAverage);
            prevPos = cuePos;

            #endregion

            //move cue rigidbody to updated position
            Experiment.cueFront.transform.position = cuePos;
            //get forward direction by lookng at forwrd position from actual optitrack position (could also do with transformed positions)
            Experiment.cueFront.transform.rotation = Quaternion.LookRotation(frontPos - backPos) * Quaternion.Euler(0f, 0f, 0f);
        }
    }
    void UpdatePose()
    {
        OptitrackRigidBodyState rbState = StreamingClient.GetLatestRigidBodyState(RigidBodyId);

        if (rbState != null && rbState.DeliveryTimestamp.AgeSeconds < 1.0f)
        {
            this.transform.localPosition = rbState.Pose.Position;

            if (m_nphmdHandle != IntPtr.Zero && m_deviceInitialized)
            {
                NpHmdQuaternion inertialOri = new NpHmdQuaternion(m_hmdCameraObject.transform.localRotation);
                NpHmdQuaternion opticalOri;
                switch (RigidBodyOrientation)
                {
                case OptitrackHmdRbOrientation.NegativeZForward:
                    opticalOri = new NpHmdQuaternion(rbState.Pose.Orientation * Quaternion.Euler(0.0f, 180.0f, 0.0f));
                    break;

                case OptitrackHmdRbOrientation.PositiveZForward:
                    opticalOri = new NpHmdQuaternion(rbState.Pose.Orientation);
                    break;

                case OptitrackHmdRbOrientation.PositiveXForward:
                    opticalOri = new NpHmdQuaternion(rbState.Pose.Orientation * Quaternion.Euler(0.0f, -90.0f, 0.0f));
                    break;

                default:
                    return;
                }

                NpHmdResult result = NativeMethods.NpHmd_MeasurementUpdate(
                    m_nphmdHandle,
                    ref opticalOri,  // const
                    ref inertialOri, // const
                    Time.deltaTime
                    );

                if (result == NpHmdResult.OK)
                {
                    NpHmdQuaternion newCorrection;
                    result = NativeMethods.NpHmd_GetOrientationCorrection(m_nphmdHandle, out newCorrection);

                    if (result == NpHmdResult.OK)
                    {
                        this.transform.localRotation = newCorrection;
                    }
                    else
                    {
                        Debug.LogError(GetType().FullName + ": NpHmd_GetOrientationCorrection failed.", this);
                        this.enabled = false;
                        return;
                    }
                }
                else
                {
                    Debug.LogError(GetType().FullName + ": NpHmd_MeasurementUpdate failed.", this);
                    this.enabled = false;
                    return;
                }
            }
        }
    }
Exemple #26
0
        public static Rotation GetRotation(OptitrackStreamingClient streamingClient, int trackerId)
        {
            OptitrackRigidBodyState rbState = streamingClient.GetLatestRigidBodyState(trackerId);

            return(Passer.Target.ToRotation(rbState.Pose.Orientation));
        }
Exemple #27
0
    // Update is called once per frame
    void Update()
    {
        count += 1;
        // --- Handle the tracking square --- //

        // create the color for the square
        new_color = new Color(color_factor, color_factor, color_factor, 1f);
        // put it on the square
        tracking_square.GetComponent <Renderer>().material.SetColor("_Color", new_color);

        // Define the color for the next iteration (switch it)
        //if (count % 120 == 0)
        //{
        if (color_factor > 0.0f)
        {
            color_factor = 0.0f;
        }
        else
        {
            color_factor = 1.0f;
        }
        //}



        // --- Handle mouse and cricket data --- //
        // This works for a single VR cricket

        // Process the mouse position as the other scripts
        OptitrackRigidBodyState rbState = StreamingClient.GetLatestRigidBodyState(RigidBodyId);

        if (rbState != null)
        {
            // get the position of the mouse RB
            Mouse_Position = rbState.Pose.Position;
            // change the transform position of the game object
            this.transform.localPosition = Mouse_Position;
            // also change its rotation
            this.transform.localRotation = rbState.Pose.Orientation;
            // turn the angles into Euler (for later printing)
            Mouse_Orientation = this.transform.eulerAngles;
            // get the timestamp
            Time_stamp = rbState.DeliveryTimestamp.SecondsSince(reference);
        }
        else
        {
            Mouse_Position    = MouseObj.transform.position;
            Mouse_Orientation = MouseObj.transform.rotation.eulerAngles;
        }

        // Write the mouse data to a string
        mouse_data = string.Concat(Mouse_Position.x.ToString(), ',', Mouse_Position.y.ToString(), ',', Mouse_Position.z.ToString(), ',',
                                   Mouse_Orientation.x.ToString(), ',', Mouse_Orientation.y.ToString(), ',', Mouse_Orientation.z.ToString());

        // Loop through the VR Crickets to get their data
        foreach (GameObject cricket_obj in CricketObjs)
        {
            // Get the VR cricket position and orientation
            Cricket_Position    = cricket_obj.transform.position;
            Cricket_Orientation = cricket_obj.transform.rotation.eulerAngles;

            // Get the VR cricket speed and current motion state
            speed     = cricket_obj.GetComponent <Animator>().GetFloat("speed");;
            state     = cricket_obj.GetComponent <Animator>().GetInteger("state_selector");
            motion    = cricket_obj.GetComponent <Animator>().GetInteger("motion_selector");
            encounter = cricket_obj.GetComponent <Animator>().GetInteger("in_encounter");

            // Concatenate strings for this cricket object, and add to all cricket string
            this_cricket = String.Concat(Cricket_Position.x.ToString(), ',', Cricket_Position.y.ToString(), ',', Cricket_Position.z.ToString(), ',',
                                         Cricket_Orientation.x.ToString(), ',', Cricket_Orientation.y.ToString(), ',', Cricket_Orientation.z.ToString(), ',',
                                         speed.ToString(), ',', state.ToString(), ',', motion.ToString(), ',', encounter.ToString(), ',');
            cricket_data = String.Concat(cricket_data, this_cricket);
        }


        // --- Data Saving --- //

        // Write the mouse and VR cricket info
        writer.WriteLine(string.Concat(Time_stamp.ToString(), ',', mouse_data, ',', cricket_data, color_factor.ToString()));
        cricket_data = "";
    }
Exemple #28
0
    void Update()
    {
        OptitrackRigidBodyState rbState = StreamingClient.GetLatestRigidBodyState(RigidBodyID);
        Vector3 eulerAngles             = this.transform.rotation.eulerAngles;



        if (rbState != null)
        {
            //assign the correct position
            if (matrixSet)
            {
                //Position
                CalibrationProcessData controllerData = calibrationScript.getControllerData();
                this.transform.localPosition = transformationMatrix.MultiplyPoint3x4(rbState.Pose.Position);

                //Rotation
                //Quaternion to Matrix4x4
                Matrix4x4  angleInMatrix  = Matrix4x4.TRS(Vector3.zero, rbState.Pose.Orientation, Vector3.one);
                Matrix4x4  resultInMatrix = transformationMatrix * angleInMatrix;
                Quaternion q = QuaternionFromMatrix(resultInMatrix);
                //this.transform.rotation = q * Quaternion.Euler(offsetRotation.x, offsetRotation.y, offsetRotation.z);
                this.transform.rotation = q;
            }
            else
            {
                this.transform.localPosition = rbState.Pose.Position;
                this.transform.localRotation = rbState.Pose.Orientation;
                //Get the controller data
                if (calibrationScript.isDataInitiate() && !matrixSet)
                {
                    CalibrationProcessData controllerData = calibrationScript.getControllerData();
                    transformationMatrix = controllerData.PositiontransformationMatrix;
                    matrixSet            = true;
                }
            }

            Debug.Log("transform.rotation angles x: " + eulerAngles.x + " y: " + eulerAngles.y + " z: " + eulerAngles.z);
        }


        //if Pen's angel in this range , it can show photos
        if (this.transform.rotation.eulerAngles.y > 250 && this.transform.rotation.eulerAngles.y < 290)
        {
            photo_show_flag = true;
        }
        else
        {
            photo_show_flag = false;

            obeject1.gameObject.SetActive(false);
            obeject2.gameObject.SetActive(false);
            obeject3.gameObject.SetActive(false);
            obeject4.gameObject.SetActive(false);
            object5.gameObject.SetActive(false);
            object6.gameObject.SetActive(false);
            object7.gameObject.SetActive(false);
            object8.gameObject.SetActive(false);
            object_text.gameObject.SetActive(false);
        }

        //if Pen's angel in this range , it can listen music
        if ((this.transform.rotation.eulerAngles.y < 20 || this.transform.rotation.eulerAngles.y > 340) && this.transform.rotation.eulerAngles.x > 290)
        {
            music_play = true;
        }
        else
        {
            music_play = false;
            music1.gameObject.SetActive(false);
            music2.gameObject.SetActive(false);
            music3.gameObject.SetActive(false);
            m_text1.gameObject.SetActive(false);
            m_text2.gameObject.SetActive(false);
            m_text3.gameObject.SetActive(false);
        }



        //play music
        if (music_play)
        {
            //play 1st music
            if (this.transform.rotation.eulerAngles.z < 120)
            {
                music1.gameObject.SetActive(true);
                music2.gameObject.SetActive(false);
                music3.gameObject.SetActive(false);
                Debug.Log("0000000000");
                m_text1.gameObject.SetActive(true);
                m_text2.gameObject.SetActive(false);
                m_text3.gameObject.SetActive(false);
            }
            //play 2nd music
            else if (this.transform.rotation.eulerAngles.z > 120 && this.transform.rotation.eulerAngles.z < 240)
            {
                music1.gameObject.SetActive(false);
                music2.gameObject.SetActive(true);
                music3.gameObject.SetActive(false);
                Debug.Log("1111111111111");
                m_text1.gameObject.SetActive(false);
                m_text2.gameObject.SetActive(true);
                m_text3.gameObject.SetActive(false);
            }
            //play 3rd music
            else
            {
                music1.gameObject.SetActive(false);
                music2.gameObject.SetActive(false);
                music3.gameObject.SetActive(true);
                Debug.Log("222222222222");
                m_text1.gameObject.SetActive(false);
                m_text2.gameObject.SetActive(false);
                m_text3.gameObject.SetActive(true);
            }
        }



        // Show Photos
        if (photo_show_flag)
        {
            object_text.gameObject.SetActive(true);
            //Show Photo 1
            if (this.transform.rotation.eulerAngles.z < 45)
            {
                obeject1.gameObject.SetActive(true);
                obeject2.gameObject.SetActive(false);
                obeject3.gameObject.SetActive(false);
                obeject4.gameObject.SetActive(false);
                object5.gameObject.SetActive(false);
                object6.gameObject.SetActive(false);
                object7.gameObject.SetActive(false);
                object8.gameObject.SetActive(false);
            }
            //Show Photo 2
            else if (this.transform.rotation.eulerAngles.z >= 45 && this.transform.rotation.eulerAngles.z < 90)
            {
                obeject1.gameObject.SetActive(false);
                obeject2.gameObject.SetActive(true);
                obeject3.gameObject.SetActive(false);
                obeject4.gameObject.SetActive(false);
                object5.gameObject.SetActive(false);
                object6.gameObject.SetActive(false);
                object7.gameObject.SetActive(false);
                object8.gameObject.SetActive(false);
            }
            //Show Photo 3
            else if (this.transform.rotation.eulerAngles.z >= 90 && this.transform.rotation.eulerAngles.z < 135)
            {
                obeject1.gameObject.SetActive(false);
                obeject2.gameObject.SetActive(false);
                obeject3.gameObject.SetActive(true);
                obeject4.gameObject.SetActive(false);
                object5.gameObject.SetActive(false);
                object6.gameObject.SetActive(false);
                object7.gameObject.SetActive(false);
                object8.gameObject.SetActive(false);
            }
            //Show Photo 4
            else if (this.transform.rotation.eulerAngles.z >= 135 && this.transform.rotation.eulerAngles.z < 180)
            {
                obeject1.gameObject.SetActive(false);
                obeject2.gameObject.SetActive(false);
                obeject3.gameObject.SetActive(false);
                obeject4.gameObject.SetActive(true);
                object5.gameObject.SetActive(false);
                object6.gameObject.SetActive(false);
                object7.gameObject.SetActive(false);
                object8.gameObject.SetActive(false);
            }
            //Show Photo 5
            else if (this.transform.rotation.eulerAngles.z >= 180 && this.transform.rotation.eulerAngles.z < 225)
            {
                obeject1.gameObject.SetActive(false);
                obeject2.gameObject.SetActive(false);
                obeject3.gameObject.SetActive(false);
                obeject4.gameObject.SetActive(false);
                object5.gameObject.SetActive(true);
                object6.gameObject.SetActive(false);
                object7.gameObject.SetActive(false);
                object8.gameObject.SetActive(false);
            }
            //Show Photo 6
            else if (this.transform.rotation.eulerAngles.z >= 225 && this.transform.rotation.eulerAngles.z < 270)
            {
                obeject1.gameObject.SetActive(false);
                obeject2.gameObject.SetActive(false);
                obeject3.gameObject.SetActive(false);
                obeject4.gameObject.SetActive(false);
                object5.gameObject.SetActive(false);
                object6.gameObject.SetActive(true);
                object7.gameObject.SetActive(false);
                object8.gameObject.SetActive(false);
            }
            //Show Photo 7
            else if (this.transform.rotation.eulerAngles.z >= 270 && this.transform.rotation.eulerAngles.z < 315)
            {
                obeject1.gameObject.SetActive(false);
                obeject2.gameObject.SetActive(false);
                obeject3.gameObject.SetActive(false);
                obeject4.gameObject.SetActive(false);
                object5.gameObject.SetActive(false);
                object6.gameObject.SetActive(false);
                object7.gameObject.SetActive(true);
                object8.gameObject.SetActive(false);
            }
            //Show Photo 8
            else
            {
                obeject1.gameObject.SetActive(false);
                obeject2.gameObject.SetActive(false);
                obeject3.gameObject.SetActive(false);
                obeject4.gameObject.SetActive(false);
                object5.gameObject.SetActive(false);
                object6.gameObject.SetActive(false);
                object7.gameObject.SetActive(false);
                object8.gameObject.SetActive(true);
            }
        }
    }