// Start is called before the first frame update private void Start() { menuScreen.SetActive(true); levelSelectScreen.SetActive(false); optionsScreen.SetActive(false); highscoreScreen.SetActive(false); aboutScreen.SetActive(false); ops.GetSound(); }
private void Start() { retryButton.onClick.AddListener(Retry); exitButton.onClick.AddListener(Exit); submitButton.onClick.AddListener(Submit); resumeButton.onClick.AddListener(Resume); restartButton.onClick.AddListener(Retry); optionsButton.onClick.AddListener(Options); exitButtonPause.onClick.AddListener(Exit); backButton.onClick.AddListener(Back); ops.GetSound(); }