public override void Update(GameTime gameTime) { //TODO: Replace these with event registers if (InputManager.IsButtonReleased(OpenTK.Input.Buttons.A)) { OptionSelected?.Invoke(options[selectedIndex]); selectedIndex = 0; InterfaceManager.RefreshUI = true; } if (InputManager.IsDpadButtonReleased(OpenTK.Input.Buttons.DPadDown)) { selectedIndex++; if (selectedIndex == options.Length) { selectedIndex = 0; } Load(); } else if (InputManager.IsDpadButtonReleased(OpenTK.Input.Buttons.DPadUp)) { selectedIndex--; if (selectedIndex == -1) { selectedIndex = options.Length - 1; } Load(); } }
void ListItemSelected(object sender, ItemClickEventArgs e) { var selection = (string)e.ClickedItem; options.SetResult(selection); OptionSelected?.Invoke(this, null); }
void ActionButtonClicked(object sender, RoutedEventArgs e) { var button = (Windows.UI.Xaml.Controls.Button)sender; var selection = (string)button.Content; options.SetResult(selection); OptionSelected?.Invoke(this, null); }
private void _switch_Toggled(object sender, ToggledEventArgs e) { Field.Value = e.Value ? "true" : "false"; IsDirty = OriginalValue != Field.Value; OptionSelected?.Invoke(this, new OptionSelectedEventArgs() { Key = Field.Name.ToPropertyName(), Value = Field.Value }); }
//Show this menu to the screen public void Show() { InitScreen(); //Remember current background/text color var currentBgColor = Console.BackgroundColor; var currentTxtColor = Console.ForegroundColor; //Keep in this menu until isFinished = true while (!isFinished) { Console.BackgroundColor = ConsoleColor.White; Console.ForegroundColor = ConsoleColor.Black; ConsoleFunctions.writeToCenter($"({selectedOption}) {_MenuOptions[selectedOption-1].ToString()}", 4 + selectedOption - 1); Console.ForegroundColor = currentTxtColor; Console.BackgroundColor = currentBgColor; //Read user input var pressedKey = Console.ReadKey(); switch (pressedKey.Key) { //Options are printed from top to bottom case ConsoleKey.UpArrow: if (!(selectedOption == 1)) { selectedOption--; } break; case ConsoleKey.DownArrow: if (!(selectedOption == _MenuOptions.Length)) { selectedOption++; } break; //Raise OptionSelected event with SelectedOption case ConsoleKey.Enter: OptionSelected.Invoke(this, selectedOption); InitScreen(); //Reinit the screen after returning to this menu break; //Exit Menu case ConsoleKey.Backspace: isFinished = true; break; } //draw all Options again for (int i = 0; i < _MenuOptions.Length; i++) { ConsoleFunctions.writeToCenter($"({i+1}) {_MenuOptions[i].ToString()}", 4 + i); } } }
/// <summary> /// tell whoever's listening what the user decided, /// re-enable the stuff we disabled, /// and disable ourselves /// </summary> /// <param name="choice"></param> public void SelectOption(bool choice) { AnimatePanelsIn(); OptionSelected.Invoke(choice); IEnumerator coroutine = AnimateOut(); //check if the game object is active before calling it if (gameObject.activeSelf) { StartCoroutine(coroutine); } }
public void Update() { if (Visible) { if (GameboyInputs.UpPressed()) { Index--; if (Index < 0) { Index = _options.Length - 1; } } else if (GameboyInputs.DownPressed()) { Index++; if (Index == _options.Length) { Index = 0; } } else if (CanCancel && GameboyInputs.BPressed()) { if (_options.Length > _cancelIndex) { OptionSelected?.Invoke(_options[_cancelIndex], _cancelIndex); } else { // option to cancel is not in the options set OptionSelected?.Invoke(null, _cancelIndex); } if (CloseAfterSelection) { Close(); } } else if (GameboyInputs.APressed()) { OptionSelected?.Invoke(_options[Index], Index); if (CloseAfterSelection) { Close(); } } } }
private void _picker_SelectedIndexChanged(object sender, EventArgs e) { if (_picker.SelectedIndex == 0) { _validationMessage.IsVisible = Field.IsRequired; Field.Value = null; } else { _validationMessage.IsVisible = false; Field.Value = Field.Options[_picker.SelectedIndex - 1].Key; } IsDirty = OriginalValue != Field.Value; OptionSelected?.Invoke(this, new OptionSelectedEventArgs() { Key = Field.Name.ToPropertyName(), Value = Field.Value }); }
// Update is called once per frame void Update() { transform.position = gameObject.transform.position; transform.rotation = gameObject.transform.rotation; RaycastHit hit; if (Physics.Raycast(transform.position, transform.forward, out hit)) { line.useWorldSpace = true; line.SetPosition(0, transform.position); line.SetPosition(1, hit.point); if (!triggerDown && controller.TriggerValue > 0.8f) { triggerDown = true; if (hit.transform.tag != null) { OptionSelected?.Invoke(hit.transform.tag); } } } else { line.useWorldSpace = false; line.SetPosition(0, transform.position); line.SetPosition(1, Vector3.forward * 5); } if (!triggerDown && controller.TriggerValue > 0.8f) { triggerDown = true; } if (controller.TriggerValue < 0.2f) { triggerDown = false; } }
void OnOptionSelected(object sender, SelectionChangedEventArgs e) { if (!OptionSelectionHandled) { var option = e.AddedItems.FirstOrDefault()?.As <DateTime>(); if (option != null) { var result = option.Value.TimeOfDay; SetCurrentValue(ValueProperty.Property, result); OptionSelectionHandled = true; PART_Options.SelectedIndex = -1; OptionSelectionHandled = false; OptionSelected?.Invoke(this, new EventArgs <TimeSpan>(result)); } if (!StaysOpenOnSelection) { SetCurrentValue(IsDropDownOpenProperty, false); } } }
void OptionUpdateInternal(int newIndex) { _index = newIndex; UpdateDisplay(); OptionSelected?.Invoke(this, _index, _options[_index]); }
void ExamplesListView_ItemTapped(object sender, ItemTappedEventArgs e) => OptionSelected?.Invoke(this, new OptionSelectedEventArgs((e.Item as Example).ExampleClass));
private void OnClick() { OptionSelected?.Invoke(_option); }
public void InvokeOptionSelected(OptionSelectedEventArgs optionSelectedEventArgs) { OptionSelected?.Invoke(this, optionSelectedEventArgs); }