private void SetDebugMenu() { m_option = OptionMode.DebugMainMenu; List<INamedItem> itemList = new List<INamedItem>() { new TextElement("Create Item"), new TextElement("Create Monster"), new TextElement("Heal Player"), new TextElement("Map Debug Settings"), new TextElement("Kill Monsters on Floor"), new TextElement("Add Skill Points"), new TextElement("Add All Skills"), new TextElement("Exit") }; m_gameInstance.SendPaintersRequest(new ShowListSelectionWindow(true, itemList, false, "Debug Options")); }
private void SetCreateLevelMenu(int totalLevels) { m_option = OptionMode.SelectLevel; List<INamedItem> mapSettings = new List<INamedItem>(); for (int i = 0; i <= totalLevels; ++i) mapSettings.Add(new TextElement(i.ToString())); m_gameInstance.SendPaintersRequest(new ShowListSelectionWindow(true, mapSettings, false, "Level To Spawn")); }
private void CreateMapDebugSettings() { m_option = OptionMode.MapDebugging; List<INamedItem> mapSettings = new List<INamedItem>() { new TextElement("Debug Map Moveable"), new TextElement("Debug FOV"), new TextElement("Toggle FOV") }; m_gameInstance.SendPaintersRequest(new ShowListSelectionWindow(true, mapSettings, false, "Map Debug Settings")); }
private void SetMonsterMenu() { m_option = OptionMode.CreateMonster; m_gameInstance.SendPaintersRequest(new ShowListSelectionWindow(true, (List<INamedItem>)m_engine.Debugger.DebugRequest("GetAllMonsterList", null), false, "Monster To Spawn")); }
private void MapDebuggingSelectedDelegate(INamedItem item) { if (item == null) return; switch (item.DisplayName) { case "Debug Map Moveable": m_gameInstance.SendPaintersRequest(new ToggleDebuggingMoveable(m_engine)); m_gameInstance.UpdatePainters(); break; case "Debug FOV": m_gameInstance.SendPaintersRequest(new ToggleDebuggingFOV(m_engine)); m_gameInstance.UpdatePainters(); break; case "Toggle FOV": m_gameInstance.SendPaintersRequest(new SwapFOVEnabledStatus()); m_gameInstance.UpdatePainters(); break; } m_option = OptionMode.DebugMainMenu; Escape(); }
public DebugDialogKeyboardHandler() { m_option = OptionMode.DebugMainMenu; }
private void CreateLevelSelectedDelegate(INamedItem item) { if (item == null) return; if (m_spawnItem) m_engine.Debugger.DebugRequest("SpawnItem", new Pair<string, int>(m_toSpawnName, int.Parse(item.DisplayName, CultureInfo.InvariantCulture))); else m_engine.Debugger.DebugRequest("SpawnMonster", new Pair<string, int>(m_toSpawnName, int.Parse(item.DisplayName, CultureInfo.InvariantCulture))); m_option = OptionMode.DebugMainMenu; Escape(); }
public static string LeesString(string label, int maxLength, OptionMode optionMode) { var ok = false; #nullable enable
public OptionConfiguration() { Mode = OptionMode.Default; }
protected override void Update(GameTime gameTime) { inputState.Update(); gameTicksPerSecond = this.TargetElapsedTime.Milliseconds / 1000.0f; switch (currentState) { case GameState.SplashScreen: if (inputState.MenuCancel) { currentState = GameState.ExitScreen; } else { currentState = GameState.TitleScreen; } break; case GameState.TitleScreen: titleScreen.NextPosition(gameTicksPerSecond); if (inputState.MenuSelect || inputState.MenuCancel) { currentState = GameState.MainMenu; } break; case GameState.MainMenu: ResetGame(); if (inputState.MenuCancel) { currentState = GameState.TitleScreen; } if (inputState.MenuUp) { mainMenuMode--; if (mainMenuMode < MenuMode.SinglePlayer) { mainMenuMode = MenuMode.SinglePlayer; } } if (inputState.MenuDown) { mainMenuMode++; if (mainMenuMode > MenuMode.Exit) { mainMenuMode = MenuMode.Exit; } } if (inputState.MenuSelect) { switch (mainMenuMode) { case MenuMode.MultiPlayer: gameScreen.GameMode = GameMode.MultiPlayer; currentState = GameState.Running; break; case MenuMode.SinglePlayer: gameScreen.GameMode = GameMode.SinglePlayer; currentState = GameState.Running; break; case MenuMode.Option: currentState = GameState.SettingsMenu; break; case MenuMode.Exit: currentState = GameState.ExitScreen; break; } } break; case GameState.SettingsMenu: if (inputState.MenuCancel) { currentState = GameState.MainMenu; } if (inputState.MenuUp) { optionMenuMode--; if (optionMenuMode < OptionMode.AdjustScreen) { optionMenuMode = OptionMode.AdjustScreen; } } if (inputState.MenuDown) { optionMenuMode++; if (optionMenuMode > OptionMode.MainMenu) { optionMenuMode = OptionMode.MainMenu; } } if (inputState.MenuSelect) { switch (optionMenuMode) { case OptionMode.AdjustScreen: currentState = GameState.ScalingScreen; break; case OptionMode.MainMenu: currentState = GameState.MainMenu; break; } } break; case GameState.ScalingScreen: if (inputState.MenuCancel) { currentState = GameState.MainMenu; } if (inputState.DirectionUp) { screenOffset.Y--; } if (inputState.DirectionDown) { screenOffset.Y++; } if (inputState.DirectionLeft) { screenOffset.X--; } if (inputState.DirectionRight) { screenOffset.X++; } if (inputState.DirectionClick) { screenOffset = screenOffsetOrigin; } if (inputState.OtherDirectionUp) { scalingFactor -= .001f; } if (inputState.OtherDirectionDown) { scalingFactor += .001f; } if (inputState.OtherDirectionLeft) { scalingFactor -= .01f; } if (inputState.OtherDirectionRight) { scalingFactor += .01f; } if (inputState.OtherDirectionClick) { scalingFactor = scalingFactorOrigin; } if (inputState.MenuSelect) { pongConfig.ScalingFactor = scalingFactor; pongConfig.ScreenOffset = screenOffset; pongConfig.Save(GetStorageDevice()); currentState = GameState.MainMenu; } break; case GameState.Running: startedGame = true; if (inputState.PauseGame) { currentState = GameState.Paused; } if (GamePad.GetState(PlayerIndex.One).DPad.Up == ButtonState.Pressed #if !ZUNE || Keyboard.GetState().IsKeyDown(Keys.W) #endif ) { gameScreen.RedPaddleDirection = PaddleDirection.Up; } else if (GamePad.GetState(PlayerIndex.One).DPad.Down == ButtonState.Pressed #if !ZUNE || Keyboard.GetState().IsKeyDown(Keys.S) #endif ) { gameScreen.RedPaddleDirection = PaddleDirection.Down; } else { gameScreen.RedPaddleDirection = PaddleDirection.Stop; } if (GamePad.GetState(PlayerIndex.Two).DPad.Up == ButtonState.Pressed #if !ZUNE || Keyboard.GetState().IsKeyDown(Keys.Up) #endif ) { gameScreen.BluePaddleDirection = PaddleDirection.Up; } else if (GamePad.GetState(PlayerIndex.Two).DPad.Down == ButtonState.Pressed #if !ZUNE || Keyboard.GetState().IsKeyDown(Keys.Down) #endif ) { gameScreen.BluePaddleDirection = PaddleDirection.Down; } else { gameScreen.BluePaddleDirection = PaddleDirection.Stop; } gameScreen.NextPosition(gameTicksPerSecond); break; case GameState.GameOver: if (inputState.MenuCancel || inputState.MenuSelect) { currentState = GameState.MainMenu; } break; case GameState.Paused: if (inputState.MenuSelect) { currentState = GameState.Running; } if (inputState.MenuCancel) { currentState = GameState.MainMenu; } break; case GameState.ExitScreen: if (inputState.MenuCancel) { currentState = GameState.MainMenu; } if ( GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed #if ZUNE || inputState.MenuSelect #endif ) { this.Exit(); } break; } base.Update(gameTime); }
public OptionItem(OptionMode mode, IDHCPOption option) { this.Mode = mode; this.Option = option; }