Exemple #1
0
    public OptimizedCell GetCellFromDirection(OptimizedCell firstCell, OptimizedCell secondCell)
    {
        OptimizedCell destinationCell;

        //middle up
        if (firstCell.y == secondCell.y && (firstCell.x + 2) == secondCell.x)
        {
            destinationCell = GetCell(secondCell.x + 2, secondCell.y);
            if (destinationCell != null)
            {
                return(destinationCell);
            }
        }

        //middle down
        if (firstCell.y == secondCell.y && (firstCell.x - 2) == secondCell.x)
        {
            destinationCell = GetCell(secondCell.x - 2, secondCell.y);
            if (destinationCell != null)
            {
                return(destinationCell);
            }
        }

        //middle left
        if (firstCell.y - 1 == secondCell.y && firstCell.x == secondCell.x)
        {
            destinationCell = GetCell(secondCell.x, secondCell.y - 1);
            if (destinationCell != null)
            {
                return(destinationCell);
            }
        }

        //middle right
        if (firstCell.y + 1 == secondCell.y && firstCell.x == secondCell.x)
        {
            destinationCell = GetCell(secondCell.x, secondCell.y + 1);
            if (destinationCell != null)
            {
                return(destinationCell);
            }
        }


        int offsetFirstCell  = firstCell.x % 2;
        int offsetSecondCell = secondCell.x % 2;


        //top left
        if ((firstCell.y - 1 + offsetFirstCell) == secondCell.y && (firstCell.x + 1) == secondCell.x)
        {
            destinationCell = GetCell(secondCell.x + 1, secondCell.y - 1 + offsetSecondCell);
            if (destinationCell != null)
            {
                return(destinationCell);
            }
        }

        //top right
        if ((firstCell.y + offsetFirstCell) == secondCell.y && (firstCell.x + 1) == secondCell.x)
        {
            destinationCell = GetCell(secondCell.x + 1, secondCell.y + offsetSecondCell);
            if (destinationCell != null)
            {
                return(destinationCell);
            }
        }

        //bottom left
        if ((firstCell.y - 1 + offsetFirstCell) == secondCell.y && (firstCell.x - 1) == secondCell.x)
        {
            destinationCell = GetCell(secondCell.x - 1, secondCell.y - 1 + offsetSecondCell);
            if (destinationCell != null)
            {
                return(destinationCell);
            }
        }

        //bottom right
        if ((firstCell.y + offsetFirstCell) == secondCell.y && (firstCell.x - 1) == secondCell.x)
        {
            destinationCell = GetCell(secondCell.x - 1, secondCell.y + offsetSecondCell);
            if (destinationCell != null)
            {
                return(destinationCell);
            }
        }

        return(null);
    }
Exemple #2
0
    public List <Move> GetAvailableMoves(CellColor color, bool enableJump = true, bool canOnlyJump = false)
    {
        List <Move> moves = new List <Move>();

        int ballsLeft, i, j = 0;

        if (color == CellColor.Black)
        {
            ballsLeft = blackBallsLeft.Count;
        }
        else
        {
            ballsLeft = whiteBallsLeft.Count;
        }

        if (ballsLeft == 0)
        {
            for (i = 0; i < Cells.Length; ++i)
            {
                for (j = 0; j < Cells[i].Length; ++j)
                {
                    if (Cells[i][j].color == color)
                    {
                        OptimizedCell actualCell = new OptimizedCell();
                        actualCell.x     = i;
                        actualCell.y     = j;
                        actualCell.color = color;

                        List <OptimizedCell> cells = GetCellNeighbours(actualCell);

                        foreach (OptimizedCell cell in cells)
                        {
                            if (cell.color == CellColor.None)
                            {
                                if (canOnlyJump)
                                {
                                    continue;
                                }

                                Move move = new Move();
                                move.fromX   = actualCell.x;
                                move.fromY   = actualCell.y;
                                move.toX     = cell.x;
                                move.toY     = cell.y;
                                move.color   = actualCell.color;
                                move.isPoint = cell.isPoint;

                                moves.Add(move);
                            }
                            else if (cell.color != CellColor.NOT_A_CELL && enableJump)
                            {
                                OptimizedCell potentialCell = GetCellFromDirection(actualCell, cell);

                                if (potentialCell != null && potentialCell.color == CellColor.None)
                                {
                                    Move move = new Move();
                                    move.fromX   = actualCell.x;
                                    move.fromY   = actualCell.y;
                                    move.toX     = potentialCell.x;
                                    move.toY     = potentialCell.y;
                                    move.color   = actualCell.color;
                                    move.isPoint = actualCell.isPoint;

                                    moves.Add(move);
                                }
                            }
                        }
                    }
                }
            }
        }
        else
        {
            for (i = 0; i < cells.Length; ++i)
            {
                for (j = 0; j < cells[i].Length; ++j)
                {
                    if (cells[i][j].color == CellColor.None)
                    {
                        Move move = new Move();
                        move.fromX   = -1;
                        move.fromY   = -1;
                        move.toX     = i;
                        move.toY     = j;
                        move.color   = color;
                        move.isPoint = ((ballsLeft % 2) == 0) ? false : true;
                        moves.Add(move);
                    }
                }
            }
        }

        return(moves);
    }
Exemple #3
0
    public List <OptimizedCell> GetCellNeighbours(OptimizedCell cell)
    {
        List <OptimizedCell> neighbours = new List <OptimizedCell>();

        OptimizedCell neighbour = new OptimizedCell();

        //middle up
        neighbour = GetCell(cell.x + 2, cell.y);

        if (neighbour != null)
        {
            neighbours.Add(neighbour);
        }

        //middle down
        neighbour = GetCell(cell.x - 2, cell.y);

        if (neighbour != null)
        {
            neighbours.Add(neighbour);
        }

        //middle left
        neighbour = GetCell(cell.x, cell.y - 1);

        if (neighbour != null)
        {
            neighbours.Add(neighbour);
        }

        //middle right
        neighbour = GetCell(cell.x, cell.y + 1);
        if (neighbour != null)
        {
            neighbours.Add(neighbour);
        }

        int offset = cell.x % 2;

        //top left
        neighbour = GetCell(cell.x + 1, cell.y - 1 + offset);
        if (neighbour != null)
        {
            neighbours.Add(neighbour);
        }

        //top right
        neighbour = GetCell(cell.x + 1, cell.y + offset);
        if (neighbour != null)
        {
            neighbours.Add(neighbour);
        }

        //bottom left
        neighbour = GetCell(cell.x - 1, cell.y - 1 + offset);
        if (neighbour != null)
        {
            neighbours.Add(neighbour);
        }

        //bottom right
        neighbour = GetCell(cell.x - 1, cell.y + offset);
        if (neighbour != null)
        {
            neighbours.Add(neighbour);
        }

        return(neighbours);
    }