private Vector3 GetBlockDefensivePosition(Vector3 ballPosition)
        {
            if (_matchStatus?.IsServe ?? false)
            {
                return(Position);
            }
            var fowardDirection = TeamFoward.z;
            var netDistance     = 0.1f * fowardDirection;

            if (!Opponents.Any())
            {
                return(Position);
            }
            var horizontalPosition = Opponents.OrderBy(x => Position.Distance(x.Position)).First().Position.x;

            return(new Vector3(horizontalPosition, 0, netDistance));
        }