private Battle GetBattleSinglePlayer(Player user) { var op = new OpponentFactory().GetOpponent(BattleTypeEnum.SinglePlayer, user); //TODO throw new NotImplementedException(); }
private Battle GetBattlePractice(Player user) { var op = new OpponentFactory().GetOpponent(BattleTypeEnum.Practice, user); var result = new Battle(user, op); return result; }
public void intialize() { _factory = new OpponentFactory(_personas); }
public void start() { opponentFactory = new OpponentFactory(); }