public void ClearAll() { Active = true; foreach (PlayerMobile opponent in OpponentTeam) { opponent.IsInChallenge = false; } foreach (PlayerMobile challenger in ChallengeTeam) { challenger.IsInChallenge = false; } ChallengeTeam.Clear(); ChallengerDead.Clear(); OpponentTeam.Clear(); OpponentDead.Clear(); }
public void ClearAll() { Active = true; ArrayList Players = new ArrayList(); foreach (PlayerMobile opponent in OpponentTeam) { opponent.IsInChallenge = false; Players.Add(opponent); opponent.CloseGump(typeof(ReportMurdererGump)); } foreach (PlayerMobile challenger in ChallengeTeam) { challenger.IsInChallenge = false; Players.Add(challenger); challenger.CloseGump(typeof(ReportMurdererGump)); } ChallengeTeam.Clear(); ChallengerDead.Clear(); OpponentTeam.Clear(); OpponentDead.Clear(); new InvulTimer(Players).Start(); }