// Use this for initialization
	void Start () {
		Debug.Log ("Hello");

		initialMousePos = Input.mousePosition;

		gripBar = Object.FindObjectOfType<GripBar> ();
		handSprite = GetComponentInChildren<SpriteRenderer> ();
		opponent = Object.FindObjectOfType<OpponentControl> ();
		handSprite.sprite = openImage;

		oppSprite = GetComponentInChildren<SpriteRenderer> ();
		oppSprite.sprite = openImage;

		handGood01 = GameObject.Find ("HandGood01").GetComponent<AudioSource> ();
		handGood02 = GameObject.Find ("HandGood02").GetComponent<AudioSource> ();
		handBad = GameObject.Find ("HandBad").GetComponent<AudioSource> ();
	}
	void Awake() {
		// Find the objects in the scene
		player = Object.FindObjectOfType<PlayerControl> ();
		opponent = Object.FindObjectOfType<OpponentControl> ();
		shakezone = Object.FindObjectOfType<ShakeZone> ();
		winSound = GameObject.Find ("WinEffect").GetComponent<AudioSource>();
		loseSound = GameObject.Find ("LoseEffect").GetComponent<AudioSource>();
		successPanel = FindObjectOfType<SuccessPanel> ();

		// Determine which level this is
		
	}