private void OnGameClientOperationResponse(object sender, OperationResponseEventArgs e) { if (e.OperationResponse.ReturnCode != 0) { log.WarnFormat( "GAME: Received error response: code={0}, result={1}, msg={2}", e.OperationResponse.OperationCode, e.OperationResponse.ReturnCode, e.OperationResponse.DebugMessage); return; } switch (e.OperationResponse.OperationCode) { case (byte)Operations.OperationCode.JoinRandomGame: { if (log.IsDebugEnabled) { log.Debug("GAME: Successfully joined random game."); } break; } case (byte)Operations.OperationCode.CreateGame: { if (log.IsDebugEnabled) { log.Debug("GAME: Successfully created game."); } break; } case (byte)Operations.OperationCode.JoinGame: { if (log.IsDebugEnabled) { log.Debug("GAME: Successfully joined game."); } break; } default: { log.WarnFormat("GAME: received response for unexpected operation: " + e.OperationResponse.OperationCode); return; } } if (log.IsDebugEnabled) { log.Debug("GAME: Sending random events."); } ThreadPool.QueueUserWorkItem(this.SendEvents); }
private void OnGameClientOperationResponse(object sender, OperationResponseEventArgs e) { if (e.OperationResponse.ReturnCode != 0) { log.WarnFormat( "TestClient({3}): Received error response: code={0}, result={1}, msg={2}", e.OperationResponse.OperationCode, e.OperationResponse.ReturnCode, e.OperationResponse.DebugMessage, userId); return; } switch (e.OperationResponse.OperationCode) { case (byte)OperationCode.Authenticate: { this.connectionState = TestClientConnectionState.Authenticated; if (log.IsDebugEnabled) { log.DebugFormat("TestClient({0}): Successfully authenticated", userId); } JoinOrCreateGameOnGameServer(); break; } case (byte)Operations.OperationCode.JoinGame: { this.connectionState = TestClientConnectionState.InGame; if (log.IsDebugEnabled) { log.DebugFormat("TestClient({0}): Successfully joined/created game '{1}'", userId, gameId); } break; } default: { log.WarnFormat("TestClient({1}): received response for unexpected operation: {0}", e.OperationResponse.OperationCode, userId); return; } } }
/// <summary> /// Callback for operation response. /// </summary> /// <param name = "sender"> /// The sender. /// </param> /// <param name = "e"> /// The event args. /// </param> private void TcpClient_OnOperationResponse(object sender, OperationResponseEventArgs e) { ////log.Info("Response" + e.OperationResponse.OperationCode); if (e.OperationResponse.OperationCode == (byte)OperationCode.Join) { if (Interlocked.Increment(ref this.counter) == ClientCount) { this.autoReset.Set(); } } else if (e.OperationResponse.OperationCode == (byte)OperationCode.Ping) { if (Interlocked.Increment(ref this.counter) == ClientCount * LoopCount) { this.autoReset.Set(); } } }
private void OnMasterClientOperationResponse(object sender, OperationResponseEventArgs e) { if (e.OperationResponse.ReturnCode != 0) { log.WarnFormat( "MASTER: Received error response: opCode={0}, err={1}, msg={2}", e.OperationResponse.OperationCode, e.OperationResponse.ReturnCode, e.OperationResponse.DebugMessage); return; } string address; switch (e.OperationResponse.OperationCode) { case (byte)Operations.OperationCode.JoinRandomGame: address = e.OperationResponse.Parameters[(byte)ParameterCode.Address] as string; this.gameId = e.OperationResponse.Parameters[(byte)ParameterCode.GameId] as string; if (log.IsDebugEnabled) { log.DebugFormat("MASTER: Join random response: address={0}, gameId={1}", address, this.gameId); } this.masterClient.Disconnect(); this.gameServerConnection.Start(address, this.gameId, "Join"); break; case (byte)Operations.OperationCode.CreateGame: address = e.OperationResponse.Parameters[(byte)ParameterCode.Address] as string; this.gameId = e.OperationResponse.Parameters[(byte)ParameterCode.GameId] as string; if (log.IsDebugEnabled) { log.DebugFormat("MASTER: Create game response: address={0}, gameId={1}", address, this.gameId); } this.masterClient.Disconnect(); this.gameServerConnection.Start(address, this.gameId, "Create"); break; case (byte)Operations.OperationCode.JoinLobby: break; } }
private void OnMasterClientOperationResponse(object sender, OperationResponseEventArgs e) { if (e.OperationResponse.ReturnCode != 0) { log.WarnFormat( "MASTER: Received error response: opCode={0}, err={1}, msg={2}", e.OperationResponse.OperationCode, e.OperationResponse.ReturnCode, e.OperationResponse.DebugMessage); return; } string address; switch (e.OperationResponse.OperationCode) { case (byte)Operations.OperationCode.JoinRandomGame: address = e.OperationResponse.Parameters[(byte)ParameterCode.Address] as string; this.gameId = e.OperationResponse.Parameters[(byte)ParameterCode.GameId] as string; if (log.IsDebugEnabled) { log.DebugFormat("MASTER: Join random response: address={0}, gameId={1}", address, this.gameId); } this.gameServerConnection.Start(address, this.gameId, "Join"); break; case (byte)Operations.OperationCode.CreateGame: address = e.OperationResponse.Parameters[(byte)ParameterCode.Address] as string; this.gameId = e.OperationResponse.Parameters[(byte)ParameterCode.GameId] as string; if (log.IsDebugEnabled) { log.DebugFormat("MASTER: Create game response: address={0}, gameId={1}", address, this.gameId); } this.gameServerConnection.Start(address, this.gameId, "Create"); break; case (byte)Operations.OperationCode.JoinLobby: break; } }