Exemple #1
0
        /// <summary>
        /// Create method to hide implementation of ITwitchClient.
        /// This method should connect to the server once sending the required connecting strings required.
        /// Therefore the ITwitchClient returned will have been connected to the server on return, however
        /// it does not access whether the additional server settings have been successful. This for example could
        /// mean that an attempt has been made to connect to a channel which has failed, the client would still
        /// be returned connected to the server but not connected to the channel.
        /// The DefaultMessageHandler should be used to review if a GlobalUserState message is sent by the
        /// server.
        /// </summary>
        /// <param name="url"></param>
        /// <param name="port"></param>
        /// <param name="user"></param>
        /// <param name="password"></param>
        /// <param name="channel"></param>
        /// <param name="recievers"></param>
        /// <returns></returns>
        public ITwitchClient create(string url, int port, string user, string password,
                                    string channel, int cooldown, OperationRequestEventRaiser opEventRaiser,
                                    PrivMessageEventRaiser privEventRaiser,
                                    WhisperMessageEventRaiser whisperEventRaiser)
        {
            try
            {
                TcpClient    tcp = new TcpClient(url, port);
                StreamReader sr  = new StreamReader(tcp.GetStream());
                StreamWriter sw  = new StreamWriter(tcp.GetStream());

                sw.WriteLine("CAP REQ :twitch.tv/membership\r\n");
                sw.Flush();
                sw.WriteLine("CAP REQ :twitch.tv/tags\r\n");
                sw.Flush();
                sw.WriteLine("CAP REQ :twitch.tv/commands\r\n");
                sw.Flush();
                sw.WriteLine("PASS " + password);
                sw.WriteLine("NICK " + user);
                sw.WriteLine("USER " + user + " 8 * :" + user);
                sw.Flush();
                sw.WriteLine(":" + user + "!" + user + "@" + user + ".tmi.twitch.tv JOIN #" + channel);
                sw.Flush();

                return(new TwitchIrcClient(sr, sw, user, channel, cooldown, opEventRaiser,
                                           privEventRaiser, whisperEventRaiser));
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex);
                throw ex;
            }
        }
Exemple #2
0
 public TwitchIrcClient(StreamReader sr, StreamWriter sw, string user, string channel,
                        int cooldown, OperationRequestEventRaiser opRequestEventRaiser,
                        MessageEventRaiser privMessageEventRaiser,
                        MessageEventRaiser whisperMessageEventRaiser)
 {
     this.reader               = sr;
     this.writer               = sw;
     this.queue                = new BlockingCollection <string>();//new Queue<string>();
     this.User                 = user;
     this.channel              = channel;
     this.cooldown             = cooldown;
     this.opRequestEventRaiser = opRequestEventRaiser;
     this.privEventRaiser      = privMessageEventRaiser;
     this.whisperEventRaiser   = whisperMessageEventRaiser;
     AsyncRead();
 }