private void OnIndexOperationProgressChanged(object sender, OperationProgressEventArgs e) { dispatcher.Invoke(() => { ProgressPercentage = e.ProgressPercentage; }); }
private void VM_StatusUpdated(object sender, OperationProgressEventArgs e) { Dispatcher?.Invoke(() => { // Set the progress this.SetTaskbarProgressValue(new Progress(e.Progress.TotalProgress.Percentage, 100, 0)); // Set the state switch (e.State) { case OperationState.None: this.SetTaskbarProgressState(TaskbarProgressBarState.NoProgress); break; case OperationState.Running: this.SetTaskbarProgressState(TaskbarProgressBarState.Normal); break; case OperationState.Paused: this.SetTaskbarProgressState(TaskbarProgressBarState.Paused); break; case OperationState.Error: this.SetTaskbarProgressState(TaskbarProgressBarState.Error); break; default: this.SetTaskbarProgressState(TaskbarProgressBarState.NoProgress); break; } }); }
private void VM_StatusUpdated(object sender, OperationProgressEventArgs e) { Dispatcher?.Invoke(() => { var win = Application.Current.MainWindow; if (win == null) { return; } // Set the progress win.SetTaskbarProgressValue(new Progress(e.Progress.TotalProgress.Percentage, 100, 0)); // Set the state switch (e.State) { case OperationState.None: win.SetTaskbarProgressState(TaskbarProgressBarState.NoProgress); break; case OperationState.Running: win.SetTaskbarProgressState(TaskbarProgressBarState.Normal); break; case OperationState.Paused: win.SetTaskbarProgressState(TaskbarProgressBarState.Paused); break; case OperationState.Error: win.SetTaskbarProgressState(TaskbarProgressBarState.Error); break; default: win.SetTaskbarProgressState(TaskbarProgressBarState.NoProgress); break; } }); }
/// Progress event handler public void OnOutputProgress(object sender, OperationProgressEventArgs e) { ScriptContext ctx = (ScriptContext)sender; if (e.PercentCompleted == 0) ctx.WriteLine(OutputType.Debug, "@ " + ctx.CallStack.StackTraceFlat); }