private void OnPlayerInfoOperation(IEvent ievent) { var e = ievent as PlayerInfoOperation; switch (e.Type) { case 0: { //chat if (GameUtils.CharacterIdIsRobot(DataModel.CharacterId)) { GameUtils.ShowHintTip(200000003); return; } var d = new OperationListData(); d.CharacterId = DataModel.CharacterId; d.CharacterName = DataModel.Name; d.RoleId = DataModel.Type; d.Level = DataModel.Level; d.Ladder = DataModel.Ladder; var ee = new ChatMainPrivateChar(d); EventDispatcher.Instance.DispatchEvent(ee); } break; case 1: { //team if (GameUtils.CharacterIdIsRobot(DataModel.CharacterId)) { GameUtils.ShowHintTip(200000003); return; } var e1 = new Event_TeamInvitePlayer(DataModel.CharacterId); EventDispatcher.Instance.DispatchEvent(e1); } break; case 2: { //friend if (GameUtils.CharacterIdIsRobot(DataModel.CharacterId)) { GameUtils.ShowHintTip(200000003); return; } var ee = new FriendOperationEvent(1, 1, DataModel.Name, DataModel.CharacterId); EventDispatcher.Instance.DispatchEvent(ee); } break; case 3: { //trend //该功能暂未开放 var e1 = new ShowUIHintBoard(270216); EventDispatcher.Instance.DispatchEvent(e1); } break; case 4: { //elf OnClickElfIco(); } break; case 10: { //elf OnClickEquipIndex(e.Index); } break; case 11: { //Tab OnClickTab(); } break; } }
public void RefreshData(UIInitArguments data) { var args = data as OperationlistArguments; if (args == null) { return; } Data = args.Data; if (Data == null) { return; } var noticeData = PlayerDataManager.Instance.NoticeData; var listRecord = Table.GetOperationList(Data.TableId); DataModel.Speek = listRecord.Speek; DataModel.Attribute = listRecord.Attribute; if (noticeData.FriendOpenFlag) { var fiend = UIManager.Instance.GetController(UIConfig.FriendUI); if (listRecord.AddFriend == 1) { var ret = (bool)fiend.CallFromOtherClass("IsInFriendListId", new object[] { Data.CharacterId }); DataModel.AddFriend = ret == false ? 1 : 0; } else { DataModel.AddFriend = 0; } if (listRecord.AddEnemy == 1) { var ret = (bool)fiend.CallFromOtherClass("IsInEnemyListId", new object[] { Data.CharacterId }); DataModel.AddEnemy = ret == false ? 1 : 0; } else { DataModel.AddEnemy = 0; } if (listRecord.AddShield == 1) { var ret = (bool)fiend.CallFromOtherClass("IsInBalckListId", new object[] { Data.CharacterId }); DataModel.AddShield = ret == false ? 1 : 0; } else { DataModel.AddShield = 0; } if (listRecord.DelFriend == 1) { var ret = (bool)fiend.CallFromOtherClass("IsInFriendListId", new object[] { Data.CharacterId }); DataModel.DelFriend = ret ? 1 : 0; } else { DataModel.DelFriend = 0; } if (listRecord.DelEnemy == 1) { var ret = (bool)fiend.CallFromOtherClass("IsInEnemyListId", new object[] { Data.CharacterId }); DataModel.DelEnemy = ret ? 1 : 0; } else { DataModel.DelEnemy = 0; } if (listRecord.DelShield == 1) { var ret = (bool)fiend.CallFromOtherClass("IsInBalckListId", new object[] { Data.CharacterId }); DataModel.DelShield = ret ? 1 : 0; } else { DataModel.DelShield = 0; } } else { DataModel.AddFriend = 0; DataModel.AddEnemy = 0; DataModel.AddShield = 0; DataModel.DelFriend = 0; DataModel.DelEnemy = 0; DataModel.DelShield = 0; } if (noticeData.TeamOpenFlag) { var team = UIManager.Instance.GetController(UIConfig.TeamFrame); if (listRecord.InviteTeam == 1) { var ret = (bool)team.CallFromOtherClass("IsInTeam", new object[] { Data.CharacterId }); DataModel.InviteTeam = ret == false ? 1 : 0; } else { DataModel.InviteTeam = 0; } var hasTeam = (bool)team.CallFromOtherClass("HasTeam", null); if (listRecord.ApplyTeam == 1 && hasTeam == false) { DataModel.ApplyTeam = 1; } else { DataModel.ApplyTeam = 0; } if (listRecord.UpLeader == 1 && hasTeam) { DataModel.UpLeader = 1; } else { DataModel.UpLeader = 0; } if (listRecord.KickTeam == 1 && hasTeam) { DataModel.KickTeam = 1; } else { DataModel.KickTeam = 0; } if (listRecord.LeaveTeam == 1 && hasTeam) { DataModel.LeaveTeam = 1; } else { DataModel.LeaveTeam = 0; } } else { DataModel.InviteTeam = 0; DataModel.ApplyTeam = 0; DataModel.UpLeader = 0; DataModel.KickTeam = 0; DataModel.LeaveTeam = 0; } if (noticeData.UnionOpenFlag) { var union = UIManager.Instance.GetController(UIConfig.BattleUnionUI); var hasUnion = (bool)union.CallFromOtherClass("HasUnion", null); if (listRecord.JoinUnion == 1 && hasUnion) { DataModel.JoinUnion = 1; } else { DataModel.JoinUnion = 0; } DataModel.UpToChief = listRecord.UpChief; DataModel.UpAccess = listRecord.UpAccess; DataModel.DownAccess = listRecord.DownAccess; DataModel.KickUnion = listRecord.QuitUnion; } else { DataModel.JoinUnion = 0; DataModel.UpToChief = 0; DataModel.UpAccess = 0; DataModel.DownAccess = 0; DataModel.KickUnion = 0; } }
public void RefreshData(UIInitArguments data) { var _args = data as OperationlistArguments; if (_args == null) { return; } Data = _args.Data; if (Data == null) { return; } var _noticeData = PlayerDataManager.Instance.NoticeData; var _listRecord = Table.GetOperationList(Data.TableId); if (_listRecord == null) return; DataModel.Speek = _listRecord.Speek; DataModel.Challenge = _listRecord.Challenge; DataModel.Attribute = _listRecord.Attribute; //这个之前是有好友开启条件的,但是现在开始游戏就有好友界面,所以把判断取消 //if (_noticeData.FriendOpenFlag) { var _fiend = UIManager.Instance.GetController(UIConfig.FriendUI); if (_listRecord.AddFriend == 1) { var _ret = (bool)_fiend.CallFromOtherClass("IsInFriendListId", new object[] { Data.CharacterId }); DataModel.AddFriend = _ret == false ? 1 : 0; } else { DataModel.AddFriend = 0; } if (_listRecord.AddEnemy == 1 && Data.ChannelType != 10) { var _ret = (bool)_fiend.CallFromOtherClass("IsInEnemyListId", new object[] { Data.CharacterId }); DataModel.AddEnemy = _ret == false ? 1 : 0; } else { DataModel.AddEnemy = 0; } if (_listRecord.AddShield == 1) { var _ret = (bool)_fiend.CallFromOtherClass("IsInBalckListId", new object[] { Data.CharacterId }); DataModel.AddShield = _ret == false ? 1 : 0; } else { DataModel.AddShield = 0; } if (_listRecord.DelFriend == 1) { var _ret = (bool)_fiend.CallFromOtherClass("IsInFriendListId", new object[] { Data.CharacterId }); DataModel.DelFriend = _ret ? 1 : 0; } else { DataModel.DelFriend = 0; } if (_listRecord.DelEnemy == 1) { var _ret = (bool)_fiend.CallFromOtherClass("IsInEnemyListId", new object[] { Data.CharacterId }); DataModel.DelEnemy = _ret ? 1 : 0; } else { DataModel.DelEnemy = 0; } if (_listRecord.DelShield == 1) { var _ret = (bool)_fiend.CallFromOtherClass("IsInBalckListId", new object[] { Data.CharacterId }); DataModel.DelShield = _ret ? 1 : 0; } else { DataModel.DelShield = 0; } } //else //{ // DataModel.AddFriend = 0; // DataModel.AddEnemy = 0; // DataModel.AddShield = 0; // DataModel.DelFriend = 0; // DataModel.DelEnemy = 0; // DataModel.DelShield = 0; //} if (_noticeData.TeamOpenFlag) { var _team = UIManager.Instance.GetController(UIConfig.TeamFrame); if (_listRecord.InviteTeam == 1) { var _ret = (bool)_team.CallFromOtherClass("IsInTeam", new object[] { Data.CharacterId }); DataModel.InviteTeam = _ret == false ? 1 : 0; } else { DataModel.InviteTeam = 0; } var _hasTeam = (bool)_team.CallFromOtherClass("HasTeam", null); if (_listRecord.ApplyTeam == 1 && _hasTeam == false) { DataModel.ApplyTeam = 1; } else { DataModel.ApplyTeam = 0; } if (_listRecord.UpLeader == 1 && _hasTeam) { DataModel.UpLeader = 1; } else { DataModel.UpLeader = 0; } if (_listRecord.KickTeam == 1 && _hasTeam) { DataModel.KickTeam = 1; } else { DataModel.KickTeam = 0; } if (_listRecord.LeaveTeam == 1 && _hasTeam) { DataModel.LeaveTeam = 1; } else { DataModel.LeaveTeam = 0; } } else { DataModel.InviteTeam = 0; DataModel.ApplyTeam = 0; DataModel.UpLeader = 0; DataModel.KickTeam = 0; DataModel.LeaveTeam = 0; } if (_noticeData.UnionOpenFlag) { var _union = UIManager.Instance.GetController(UIConfig.BattleUnionUI); var _hasUnion = (bool)_union.CallFromOtherClass("HasUnion", null); if (_listRecord.JoinUnion == 1 && _hasUnion && Data.ChannelType != 10) { DataModel.JoinUnion = 1; } else { DataModel.JoinUnion = 0; } DataModel.UpToChief = _listRecord.UpChief; DataModel.UpAccess = _listRecord.UpAccess; DataModel.DownAccess = _listRecord.DownAccess; DataModel.KickUnion = _listRecord.QuitUnion; } else { DataModel.JoinUnion = 0; DataModel.UpToChief = 0; DataModel.UpAccess = 0; DataModel.DownAccess = 0; DataModel.KickUnion = 0; } }