Exemple #1
0
        protected virtual void Dispose(bool disposing)
        {
            if (!disposedValue)
            {
                if (disposing)
                {
                    //ENTERING_SHAPE.Dispose();
                    //MOVING_SHAPE.Dispose();
                    //DRAGGING.Dispose();
                    //DEFAULT.Dispose();
                    //ZOOM_OUT.Dispose();
                    //ZOOM_IN.Dispose();
                    __selectedShapes.Clear();
                    __messagePipe.Dispose();
                    __userLayers.ForEach(l => l.Dispose());
                    __userLayers.Clear();
                    __opLayer.Clear();
                    __opLayer.Dispose();
                }

                //__cur = null;
                __userLayers   = null;
                __opLayer      = null;
                __defaultLayer = null;
                __messagePipe  = null;

                disposedValue = true;
            }
        }
Exemple #2
0
        private void Initialize(SizeF initialSize, IPrimitiveProvider provider)
        {
            if (Renderer.Configuration.ClientSize != initialSize)
            {
                Renderer.Configuration.ChangeSize(initialSize);
            }
            Renderer.MessageListener += AllMessageListener;
            __trans   = new TransformManager(Renderer.Configuration);
            __bgLayer = new BackgroundLayer(Renderer.GetNewLayer(0, BackgroundLayer.NAME), initialSize);
            __mp      = new MessagePipe(this);
            var ul = new List <UserLayer>
            {
                new UserLayer(Renderer.GetNewLayer(1, UserLayer.DEFAULT_NAME))
            };
            var ol = new OperationLayer(Renderer.GetNewLayer(99, OperationLayer.NAME), provider);

            __mouse = new MouseManager(ul, ol);
            __mouse.MessageListener += AllMessageListener;
            //__mouse.CursorChanged += Mouse_CursorChanged;
        }
Exemple #3
0
 internal MouseManager(List <UserLayer> userLayers, OperationLayer operationLayer) : this()
 {
     __defaultLayer = userLayers[0];
     __userLayers   = userLayers;
     __opLayer      = operationLayer;
 }