/// <summary>
        /// 根据反馈类型提示玩家
        /// </summary>
        public void playerOperateFeedback(OperateFeedbackType operateFeedbackType)
        {
            string spriteName = "pdk_" + operateFeedbackType.ToString();
            string path       = string.Format("download/{0}/source/uisource/paodekuai.drb", ConstDefine.GAME_NAME);
            Sprite sprite     = AssetBundleManager.Instance.LoadSprite(path, spriteName);

            if (sprite != null)
            {
                m_OperateFeedback.sprite = sprite;
                m_OperateFeedback.gameObject.SetActive(true);
                operateFeedbackTween.OnComplete(
                    () => { m_OperateFeedback.gameObject.SetActive(false); }
                    ).Restart();
            }
        }
Exemple #2
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 /// <summary>
 /// 更具玩家操作反馈信息
 /// </summary>
 /// <param name="operateFeedbackType"></param>
 public void OperateFeedback(OperateFeedbackType operateFeedbackType)
 {
     m_UIScenePaoDeKuaiView.playerOperateFeedback(operateFeedbackType);
 }