void Awake() { for (int i = 0; i < textToShow.Length; i++) { textToShow[i].SetActive(false); } instance = GetComponent <OpeningManager>(); }
public override void OnInspectorGUI() { DrawDefaultInspector(); OpeningManager openingManager = (OpeningManager)target; EditorGUILayout.HelpBox("this is aditor functions", MessageType.Info); if (GUILayout.Button("next scene onContinue()")) { openingManager.onContinue(); } }
// Use this for initialization void Start() { switch (scene) { case ID.Scenes.startExperience: { _LoadingScreen = GameObjectTrigger; _slider = GameObjectTrigger.GetComponentInChildren <Slider>(); _LoadingScreen.SetActive(false); break; } case ID.Scenes.LoadVRGameObjects: { _TriggerLoadGameObjects = true; break; } case ID.Scenes.opening: { _OpeningManager = GameObjectTrigger.GetComponent <OpeningManager>(); break; } case ID.Scenes.VR_A: { _MenuButtonManager = GameObjectTrigger.GetComponent <MenuButtonManager>(); break; } // ADDING MORE SCENES AS YOU NEED. REMENBER TO EDIT THE LoadSceneController //case ID.Scenes.VR_n: // { // break; // } case ID.Scenes.ending: { _OpeningManager = GameObjectTrigger.GetComponent <OpeningManager>(); break; } } _FadeOutTime = 0.5f; _FadeInTime = 0.5f; }
void Awake() { panels = new PanelsManager(OptionPanel, MenuPanel, RuntimePanel, MessagePanel, ShadowPanel, HeartPanel, LoadPanel, OpeningPanel); runtime = new RuntimeManager(RuntimePanel.GetComponentsInChildren<Button>(true)); hearts = new HeartsManager(); load = new LoadManager(LoadPanel); menu = new MenuManager(MenuPanel); opening = new OpeningManager(OpeningPanel); background = gameObject.GetComponent<Image>(); }
public void Awake() { instance = this; }