Exemple #1
0
 void Awake()
 {
     for (int i = 0; i < textToShow.Length; i++)
     {
         textToShow[i].SetActive(false);
     }
     instance = GetComponent <OpeningManager>();
 }
Exemple #2
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        OpeningManager openingManager = (OpeningManager)target;


        EditorGUILayout.HelpBox("this is aditor functions", MessageType.Info);


        if (GUILayout.Button("next scene onContinue()"))
        {
            openingManager.onContinue();
        }
    }
Exemple #3
0
    // Use this for initialization
    void Start()
    {
        switch (scene)
        {
        case ID.Scenes.startExperience:
        {
            _LoadingScreen = GameObjectTrigger;
            _slider        = GameObjectTrigger.GetComponentInChildren <Slider>();
            _LoadingScreen.SetActive(false);
            break;
        }

        case ID.Scenes.LoadVRGameObjects:
        {
            _TriggerLoadGameObjects = true;
            break;
        }

        case ID.Scenes.opening:
        {
            _OpeningManager = GameObjectTrigger.GetComponent <OpeningManager>();
            break;
        }

        case ID.Scenes.VR_A:
        {
            _MenuButtonManager = GameObjectTrigger.GetComponent <MenuButtonManager>();
            break;
        }
        // ADDING  MORE SCENES AS YOU NEED. REMENBER TO EDIT THE LoadSceneController
        //case ID.Scenes.VR_n:
        //    {

        //        break;
        //    }
        case ID.Scenes.ending:
        {
            _OpeningManager = GameObjectTrigger.GetComponent <OpeningManager>();
            break;
        }
        }
        _FadeOutTime = 0.5f;
        _FadeInTime  = 0.5f;
    }
    void Awake()
    {
        panels = new PanelsManager(OptionPanel, MenuPanel, RuntimePanel, MessagePanel, ShadowPanel, HeartPanel, LoadPanel, OpeningPanel);
        runtime = new RuntimeManager(RuntimePanel.GetComponentsInChildren<Button>(true));
        hearts = new HeartsManager();
        load = new LoadManager(LoadPanel);
        menu = new MenuManager(MenuPanel);
        opening = new OpeningManager(OpeningPanel);

        background = gameObject.GetComponent<Image>();
    }
 public void Awake()
 {
     instance = this;
 }