/// <summary> /// 显示UI /// </summary> /// <param name="openParams"></param> private void ShowFrameWithParams(OpenUIParams openParams) { //当UI在预加载中取消预加载 this.m_preloadUISet.Remove(openParams.UIName); ShowAndGetFrameWithParams(openParams); }
/// <summary> /// 从别的窗口打开指定的窗口 /// </summary> /// <param name="targetUIName"></param> /// <param name="fromFrameName"></param> private void ShowFrameByOther(string targetUIName, string fromFrameName) { GUIFrame fromFrame = GetFrame(fromFrameName); OpenUIParams openUIParam = new OpenUIParams(targetUIName); openUIParam.OpenByFrameName = fromFrameName; ShowFrameWithParams(openUIParam); }
private GUIFrame ShowFrameInternal(OpenUIParams openUIParam) { GUIFrame frame = GetFrame(openUIParam.UIName); if (frame == null) { frame = new GUIFrame(openUIParam); frame.OnFrameLoaded = OnFrameLoaded; frame.OnAfterShowFrameEvent = OnFrameShowFinish; frame.OnBeforeFrameDestroyEvent = OnHideFrame; frame.OnPostHideFrameEvent = OnFrameHideFinish; frame.OnAfterFrameDestroyEvent = OnFrameDestroyFinish; if (this.m_frameDict.ContainsKey(frame.ResName)) { Debug.LogError($"frame :{frame.ResName} already loaded"); } else { this.m_frameDict.Add(frame.ResName, frame); } frame.Load(); } else if (frame.IsResOK) { frame.OpenFrameParam = openUIParam; ShowLoadedFrame(frame); SeekerGame.GameEvents.UI_Guid_Event.OnOpenUI.SafeInvoke(frame); } return(frame); }
/// <summary> /// 显示UI /// </summary> /// <param name="openParams"></param> /// <returns></returns> private GUIFrame ShowAndGetFrameWithParams(OpenUIParams openParams) { GUIFrame showFrame = ShowFrameInternal(openParams); return(showFrame); }