Exemple #1
0
 void CheckForOpenTile(GameObject Tile) // check if the Tile called is a viable Tile to move to
 {
     OpenTiles.Add(Tile);               //add Tile to list
     if (ClosedTiles.Count > 0)
     {
         foreach (GameObject item in ClosedTiles)
         {
             if (item == Tile)
             {
                 if (OpenTiles.Contains(Tile))
                 {
                     OpenTiles.Remove(Tile);
                 }
             }
         }
     }
     if (Tile.transform.childCount > 0) //does Tile have children?
     {
         foreach (Transform item in Tile.transform)
         {
             if (item.name == "Tower") //foreach child is child tower? ie Tile is built upon
             {
                 if (OpenTiles.Contains(Tile))
                 {
                     OpenTiles.Remove(Tile);//Tile is invalid to move to
                 }
                 if (!ClosedTiles.Contains(Tile))
                 {
                     ClosedTiles.Add(Tile);
                 }
             }
         }
     }
 }