public void SetData(byte[] data, int level = 0, OpenTK.Graphics.ES20.PixelFormat format = 0) { if (TextureGl == null) { return; } if (format != 0) { TextureGl.SetData(data, level, format); } else { TextureGl.SetData(data, level); } }
public void SetData(byte[] data, int level = 0, OpenTK.Graphics.ES20.PixelFormat format = 0) { if (TextureGL == null) { return; } if (format != 0) { TextureGL.SetData(data, level, format); } else { TextureGL.SetData(data, level); } //todo: remove if we can. TextureGL.Upload(); }