public void ModMe(OpenPlayer player) { PermissionGroup permissionGroup = new PermissionGroup("testperms"); permissionGroup.SetPermission("testperms.mod", true); player.Permissions.AddPermissionGroup(permissionGroup); player.RefreshCommands(); player.SendMessage($"You are a mod now!"); }
public void SetPlayerPermission(OpenPlayer player, FactionsPermissions permission) { PlayerFactionPermissions[player] = permission; player.RefreshCommands(); }