Exemple #1
0
    public void SpaceDropLogic(int num)
    {
        Click.Play();

        if (num == 0) // start game
        {
            SceneManager.LoadScene("_Scene_0");
        }

        if (num == 3) // show space shooter history
        {
            SpaceHistoryDropdown.ClearOptions();
            LoadSpaceHistoryDropdown();
            SpaceHistoryPan.SetActive(true);
            Border.SetActive(true);
            CopyText.SetActive(false);
            CreatedByText.SetActive(false);
            MainText.SetActive(false);
            LogoutButton.SetActive(false);
            CopyBG.SetActive(false);
        }

        else // open configurations or game levels
        {
            OpenPannel2 = SpaceFileItems[num];
            OpenPannel2.SetActive(true);
            Border.SetActive(true);
            CopyText.SetActive(false);
            CreatedByText.SetActive(false);
            MainText.SetActive(false);
            LogoutButton.SetActive(false);
            CopyBG.SetActive(false);
        }
    }
Exemple #2
0
 public void ExitSpacePannel()
 {
     Click.Play();
     Border.SetActive(false);
     OpenPannel2.SetActive(false);
     CopyText.SetActive(true);
     CreatedByText.SetActive(true);
     MainText.SetActive(true);
     LogoutButton.SetActive(true);
     CopyBG.SetActive(true);
 }
Exemple #3
0
    public void ExitSpaceGameLevelsPannel()
    {
        int NumofEisGood = 0;
        int ScoreisGood  = 0;

        if (BronzeLevel.NumofE < SilverLevel.NumofESilver && SilverLevel.NumofESilver < GoldLevel.NumofEGold)
        {
            NumofEisGood = 1;
        }

        else
        {
            NumofEisGood = 0;
        }

        if (BronzeLevel.ScoreToWin < SilverLevel.ScoreToWinSilver && SilverLevel.ScoreToWinSilver < GoldLevel.ScoreToWinGold)
        {
            ScoreisGood = 1;
        }

        else
        {
            ScoreisGood = 0;
        }

        if (ScoreisGood == 1 && NumofEisGood == 1)
        {
            Click.Play();
            Border.SetActive(false);
            OpenPannel2.SetActive(false);
            CopyText.SetActive(true);
            CreatedByText.SetActive(true);
            MainText.SetActive(true);
            LogoutButton.SetActive(true);
            CopyBG.SetActive(true);
        }

        else
        {
            SpaceErrorPan.SetActive(true);
            SpaceLevelsExitButton.interactable = false;
        }
    }
Exemple #4
0
 public void ExitSpaceDisplay()
 {
     Click.Play();
     SpaceDisplayPan.SetActive(false);
     OpenPannel2.SetActive(true);
 }
Exemple #5
0
 public void ExitEnemies()
 {
     Click.Play();
     SpaceEnemiesPan.SetActive(false);
     OpenPannel2.SetActive(true);
 }
Exemple #6
0
 public void SpaceAudioButton()
 {
     Click.Play();
     OpenPannel2.SetActive(false);
     SpaceAudioPan.SetActive(true);
 }
Exemple #7
0
 public void ExitGold()
 {
     Click.Play();
     OpenPannel2.SetActive(true);
     GoldPan.SetActive(false);
 }
Exemple #8
0
 public void GoldButton()
 {
     Click.Play();
     OpenPannel2.SetActive(false);
     GoldPan.SetActive(true);
 }
Exemple #9
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 public void ExitSilver()
 {
     Click.Play();
     OpenPannel2.SetActive(true);
     SilverPan.SetActive(false);
 }
Exemple #10
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 public void SilverButton()
 {
     Click.Play();
     OpenPannel2.SetActive(false);
     SilverPan.SetActive(true);
 }
Exemple #11
0
 public void ExitBronze()
 {
     Click.Play();
     OpenPannel2.SetActive(true);
     BronzePan.SetActive(false);
 }
Exemple #12
0
 public void BronzeButton()
 {
     Click.Play();
     OpenPannel2.SetActive(false);
     BronzePan.SetActive(true);
 }