public async void Send() { try { var channel = new Channel("127.0.0.1:50504", ChannelCredentials.Insecure); var client = new OpenMatchClient(new Frontend.FrontendClient(channel)); Player player = PlayerUtil.GeneratePlayer(); client.CreatePlayer(player); await client.GetUpdates(player, Response); channel.ShutdownAsync().Wait(); } catch (Exception e) { Response.text = "exception: " + e.Message; } }
internal MatchmakingController(string endpoint) { m_Client = new MatchmakingClient(endpoint); openMatchClient = new OpenMatchClient(endpoint); }