/// <summary> /// Sets a value into the buffer. /// </summary> /// <param name="value">The value to set.</param> public void Set(Matrix[] value) { dataType = OpenGLEffectParameterDataType.MatrixArray; refData = value; }
/// <summary> /// Sets a value into the buffer. /// </summary> /// <param name="value">The value to set.</param> public void Set(Texture2D value) { dataType = OpenGLEffectParameterDataType.Texture2D; refData = value; }
/// <summary> /// Sets a value into the buffer. /// </summary> /// <param name="value">The value to set.</param> public void Set(Color[] value) { dataType = OpenGLEffectParameterDataType.ColorArray; refData = value; }
/// <summary> /// Sets a value into the buffer. /// </summary> /// <param name="value">The value to set.</param> public void Set(Matrix value) { dataType = OpenGLEffectParameterDataType.Matrix; fixed (Byte* pValData = valData) { *((Matrix*)pValData) = value; } }
/// <summary> /// Sets a value into the buffer. /// </summary> /// <param name="value">The value to set.</param> public void Set(Vector4[] value) { dataType = OpenGLEffectParameterDataType.Vector4Array; refData = value; }
/// <summary> /// Sets a value into the buffer. /// </summary> /// <param name="value">The value to set.</param> public void Set(Color value) { dataType = OpenGLEffectParameterDataType.Color; fixed (Byte* pValData = valData) { *((Color*)pValData) = value; } }
/// <summary> /// Clears the data buffer. /// </summary> public void Clear() { dataType = OpenGLEffectParameterDataType.None; refData = null; }
/// <summary> /// Sets a value into the buffer. /// </summary> /// <param name="value">The value to set.</param> public void Set(Vector4 value) { dataType = OpenGLEffectParameterDataType.Vector4; fixed (Byte* pValData = valData) { *((Vector4*)pValData) = value; } }
/// <summary> /// Sets a value into the buffer. /// </summary> /// <param name="value">The value to set.</param> public void Set(Double[] value) { dataType = OpenGLEffectParameterDataType.DoubleArray; refData = value; }
/// <summary> /// Sets a value into the buffer. /// </summary> /// <param name="value">The value to set.</param> public void Set(Double value) { dataType = OpenGLEffectParameterDataType.Double; fixed (Byte* pValData = valData) { *((Double*)pValData) = value; } }
/// <summary> /// Sets the parameter's value. /// </summary> /// <param name="value">The value to set.</param> public void Set(UInt32[] value) { dataType = OpenGLEffectParameterDataType.UInt32Array; refData = value; }
/// <summary> /// Sets the parameter's value. /// </summary> /// <param name="value">The value to set.</param> public void Set(UInt32 value) { dataType = OpenGLEffectParameterDataType.UInt32; fixed (Byte* pValData = valData) { *((UInt32*)pValData) = value; } }
/// <summary> /// Sets a value into the buffer. /// </summary> /// <param name="value">The value to set.</param> public void Set(Boolean value) { dataType = OpenGLEffectParameterDataType.Boolean; fixed (Byte* pValData = valData) { *((Boolean*)pValData) = value; } }