Scene.Scene SceneForOpenFlightFile(string filename) { var bytes = System.IO.File.ReadAllBytes(filename); // TODO: zip handling var parser = new OpenFlight.Parser(filename); var scene = OpenFlightReader.Parse(parser); return(scene); }
public static Scene.Scene Parse(OpenFlight.Parser parser) => new OpenFlightReader(parser).Execute();
OpenFlightReader(OpenFlight.Parser parser) { Parser = parser; }