internal void ShowDifficultySwitch(bool reference = false) { if (openDialog != null && !openDialog.IsDisposed && openDialog.Visible) { openDialog.Focus(); return; } openDialog = new OpenDialog(reference); openDialog.Location = new System.Drawing.Point(GameBase.Form.Location.X + 10, GameBase.Form.Location.Y + 55); openDialog.Show(GameBase.Form); }