private void PlayerActorOnOpenedContainer(object sender, OpenContainerEventArgs e) { var actor = sender as IActor; if (!(e.Result is SuccessOpenContainerResult)) { Debug.Log($"Не удалось открыть контейнер {e.Container}."); } var props = e.Container.Content.CalcActualItems(); if (props.Any()) { var containerPopupObj = _container.InstantiatePrefab(ContainerPopupPrefab, WindowCanvas.transform); var containerPopup = containerPopupObj.GetComponent <ContainerPopup>(); var transferMachine = new PropTransferMachine(actor.Person.Inventory, e.Container.Content); containerPopup.Init(transferMachine); } else { var indicator = Instantiate <FoundNothingIndicator>(FoundNothingIndicatorPrefab, transform); var actorViewModel = ActorViewModels.SingleOrDefault(x => x.Actor == actor); indicator.Init(actorViewModel); } }
private void Actor_OpenedContainer(object sender, OpenContainerEventArgs e) { var containerNode = (HexNode)e.Container.Node; var worldPositionParts = HexHelper.ConvertToWorld(containerNode.OffsetX, containerNode.OffsetY); var targetPosition = new Vector3(worldPositionParts[0], worldPositionParts[1] / 2, -1); GraphicRoot.ProcessInteractive(targetPosition); }
private void PlayerActorOnOpenedContainer(object sender, OpenContainerEventArgs e) { if (!(e.Result is SuccessOpenContainerResult)) { Debug.Log($"Не удалось открыть контейнер {e.Container}."); } _clientCommandExecutor.Push(_showContainerModalCommand); }
private void PlayerActorOnOpenedContainer(object sender, OpenContainerEventArgs e) { var actor = sender as IActor; if (!(e.Result is SuccessOpenContainerResult)) { Debug.Log($"Не удалось открыть контейнер {e.Container}."); } var propContainer = e.Container.GetModule <IPropContainer>(); ShowFoundPropsModalOrNotFound(actor, propContainer); }
private async void PlayerActorOnOpenedContainer(object sender, OpenContainerEventArgs e) { var actor = sender as IActor; if (!(e.Result is SuccessOpenContainerResult)) { Debug.Log($"Не удалось открыть контейнер {e.Container}."); } await Task.Factory.StartNew(() => { var propContainer = e.Container.GetModule <IPropContainer>(); ShowFoundPropsModalOrNotFound(actor, propContainer); }, CancellationToken.None, TaskCreationOptions.None, _taskScheduler); }
private void Actor_OpenedContainer(object?sender, OpenContainerEventArgs e) { _containerModal.Init(e.Container); _containerModal.Show(); }
private void PlayerActorOnOpenedContainer(object sender, OpenContainerEventArgs e) { _clientCommandExecutor.Push(_showContainerModalCommand); }