void Start()
 {
     InventoryCheck = gameObject.GetComponent <OpenCloseInventory>();
     playerInv      = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerInventory>();
     playerMoney    = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMoney>();
 }
 private void Start()
 {
     inventoryOpener = FindObjectOfType <OpenCloseInventory>();
 }