/// <summary> /// Pushes an opacity value onto the render state stack. /// </summary> /// <param name="opacity">The opacity value to push onto the stack.</param> public void PushOpacity(Single opacity) { if (opacity < 0) { opacity = 0; } if (opacity > 1) { opacity = 1; } var state = new OpacityState(opacity, opacity * Opacity); opacityStack.Push(state); }
/// <summary> /// Pushes an opacity value onto the render state stack. /// </summary> /// <param name="opacity">The opacity value to push onto the stack.</param> public void PushOpacity(Single opacity) { if (opacity < 0) opacity = 0; if (opacity > 1) opacity = 1; var state = new OpacityState(opacity, opacity * Opacity); opacityStack.Push(state); }