public void SendKillNotify(string killerName, string victimName, string weaponId)
    {
        if (!NetworkServer.active)
        {
            return;
        }

        var msgKillNotify = new OpMsgKillNotify();

        msgKillNotify.killerName = killerName;
        msgKillNotify.victimName = victimName;
        msgKillNotify.weaponId   = weaponId;
        NetworkServer.SendToAll(msgKillNotify.OpId, msgKillNotify);
    }
    public void SendKillNotify(string killerName, string victimName, string weaponId)
    {
        if (!IsServer)
        {
            return;
        }

        var msgKillNotify = new OpMsgKillNotify();

        msgKillNotify.killerName = killerName;
        msgKillNotify.victimName = victimName;
        msgKillNotify.weaponId   = weaponId;
        ServerSendPacketToAllConnections(0, DeliveryMethod.ReliableOrdered, msgKillNotify.OpId, msgKillNotify);
    }