private IEnumerator SetWelcomeMessageAndSetReadyAtTheEndOfFrame() { yield return(new WaitForSeconds(1f)); var i = 0; for (; i < PlayerNumbering.SortedPlayers.Length; i++) { if (PhotonNetwork.LocalPlayer.ActorNumber == PlayerNumbering.SortedPlayers[i].ActorNumber) { break; } } OnlinePlayReady?.Invoke(); if (PhotonNetwork.IsMasterClient) { PlayerJoined?.Invoke(i); } PlayerSetup?.Invoke(i); }
private IEnumerator InvokeRoomJoinedMethod() { //This is the actual method called in the connection process if (debug) { Debug.Log("[StartMenuController] InvokeRoomJoinedMethod IEnumerator called"); } yield return(new WaitForSeconds(1.0f)); var i = 0; for (; i < PlayerNumbering.SortedPlayers.Length; i++) { if (PhotonNetwork.LocalPlayer.ActorNumber == PlayerNumbering.SortedPlayers[i].ActorNumber) { break; } } OnlinePlayReady?.Invoke(); //Only the MasterClient should activate players if (PhotonNetwork.IsMasterClient) { PlayerJoined?.Invoke(i); GameCanStart?.Invoke(); } if (debug) { Debug.Log("[StartMenuController] PlayerJoined invoked"); } SetCamera?.Invoke(i); if (debug) { Debug.Log("[StartMenuController] SetCamera invoked"); } }
private IEnumerator InvokeRoomJoinedMethod() { yield return(new WaitForSeconds(0.1f)); var i = 0; for (; i < PlayerNumbering.SortedPlayers.Length; i++) { if (PhotonNetwork.LocalPlayer.ActorNumber == PlayerNumbering.SortedPlayers[i].ActorNumber) { break; } } Debug.Log("You are Actor : " + PhotonNetwork.LocalPlayer.ActorNumber + " \n You are controlling Avatar " + i); OnlinePlayReady?.Invoke(); //Only the MasterClient should instantiate players if (PhotonNetwork.IsMasterClient) { PlayerJoined?.Invoke(i); } }
private void launchGameRPC(int id) { if (PhotonNetwork.AuthValues.UserId == AvatarToUserId[id]) { mainCamera.SetActive(false); players[id].PlayerCamera.enabled = true; players[id].PlayerAudioListener.enabled = true; Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; soundManager.initAmbientSound(); invHUD.SetActive(true); playerGUI.SetActive(true); skillsController.SetActive(true); PlayerListScripts.GetComponent <PlayerSoundObjects>().enabled = true; //playersActionsActivated[id].GetComponent<PlayerIntent>().activeScripts(id); menuController.roomLobby.SetActive(false); } moveDirection[id] = Vector3.zero; rotationPlayer[id] = Vector3.zero; OnlinePlayReady?.Invoke(id); }