private void GroupMarkers()
        {
            List <MarkerGroup> groups = new List <MarkerGroup>();

            for (int zoom = OnlineMaps.MAXZOOM; zoom >= 3; zoom--)
            {
                List <OnlineMapsMarker> ms = markers.Select(m => m).ToList();

                for (int j = 0; j < ms.Count - 1; j++)
                {
                    OnlineMapsMarker marker = ms[j];
                    MarkerGroup      group = null;
                    double           px, py;
                    marker.GetPosition(out px, out py);
                    OnlineMaps.instance.projection.CoordinatesToTile(px, py, zoom, out px, out py);

                    int k = j + 1;

                    while (k < ms.Count)
                    {
                        OnlineMapsMarker marker2 = ms[k];

                        double p2x, p2y;
                        marker2.GetPosition(out p2x, out p2y);
                        OnlineMaps.instance.projection.CoordinatesToTile(p2x, p2y, zoom, out p2x, out p2y);

                        if (OnlineMapsUtils.Magnitude(px, py, p2x, p2y) < distance)
                        {
                            if (group == null)
                            {
                                group = new MarkerGroup(zoom, groupTexture);
                                groups.Add(group);
                                group.Add(marker);
                                if (marker.range.min == 3)
                                {
                                    marker.range.min = zoom + 1;
                                }
                            }
                            group.Add(marker2);
                            if (marker2.range.min == 3)
                            {
                                marker2.range.min = zoom + 1;
                            }
                            ms.RemoveAt(k);
                            px = group.tilePositionX;
                            py = group.tilePositionY;
                        }
                        else
                        {
                            k++;
                        }
                    }
                }
            }

            foreach (MarkerGroup g in groups)
            {
                g.Apply(font);
            }
        }
Exemple #2
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    public void AimToCurrentLocat()
    {
        // from current map position
        fromPosition = OnlineMaps.instance.position;

        // to GPS position;
        toPosition = OnlineMapsLocationService.instance.position;

        // calculates tile positions
        moveZoom = OnlineMaps.instance.zoom;
        OnlineMaps.instance.projection.CoordinatesToTile(fromPosition.x, fromPosition.y, moveZoom, out fromTileX, out fromTileY);
        OnlineMaps.instance.projection.CoordinatesToTile(toPosition.x, toPosition.y, moveZoom, out toTileX, out toTileY);

        // if tile offset < 4, then start smooth movement
        if (OnlineMapsUtils.Magnitude(fromTileX, fromTileY, toTileX, toTileY) < 4)
        {
            // set relative position 0
            angle = 0;

            // start movement
            isMovement = true;
        }
        else // too far
        {
            OnlineMaps.instance.SetPositionAndZoom(toPosition.x, toPosition.y, 18);
        }
    }
Exemple #3
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        private void OnGUI()
        {
            // On click button, starts movement
            if (GUI.Button(new Rect(5, 5, 100, 30), "Goto marker"))
            {
                // from current map position
                fromPosition = OnlineMaps.instance.position;

                // to GPS position;
                toPosition = OnlineMapsLocationService.instance.position;

                // calculates tile positions
                moveZoom = OnlineMaps.instance.zoom;
                OnlineMaps.instance.projection.CoordinatesToTile(fromPosition.x, fromPosition.y, moveZoom, out fromTileX, out fromTileY);
                OnlineMaps.instance.projection.CoordinatesToTile(toPosition.x, toPosition.y, moveZoom, out toTileX, out toTileY);

                // if tile offset < 4, then start smooth movement
                if (OnlineMapsUtils.Magnitude(fromTileX, fromTileY, toTileX, toTileY) < 4)
                {
                    // set relative position 0
                    angle = 0;

                    // start movement
                    isMovement = true;
                }
                else // too far
                {
                    OnlineMaps.instance.position = toPosition;
                }
            }
        }
        public void hustFindMeGPS()
        {
            fromPosition = OnlineMaps.instance.position;

            // to GPS position;
            toPosition = OnlineMapsLocationService.instance.position;

            //*** must do*********************************************************
            //add 0,0 check if equals to zero return function...
            //*** must do*********************************************************

            // calculates tile positions
            double fromTileX, fromTileY, toTileX, toTileY;

            OnlineMaps.instance.projection.CoordinatesToTile(fromPosition.x, fromPosition.y, OnlineMaps.instance.zoom, out fromTileX, out fromTileY);
            OnlineMaps.instance.projection.CoordinatesToTile(toPosition.x, toPosition.y, OnlineMaps.instance.zoom, out toTileX, out toTileY);

            // if tile offset < 4, then start smooth movement
            if (OnlineMapsUtils.Magnitude(fromTileX, fromTileY, toTileX, toTileY) < 4)
            {
                // set relative position 0
                angle = 0;

                // start movement
                if (toPosition.x != 0 || toPosition.y != 0)
                {
                    isMovement = true;
                }
            }
            else             // too far
            {
                if (toPosition.x == 0 && toPosition.y == 0)
                {
                    return;
                }
                OnlineMaps.instance.position = toPosition;
                OnlineMaps.instance.zoom     = 17;
            }
        }
    private void UpdateBuildingsPosition()
    {
        OnlineMapsTileSetControl control = OnlineMapsTileSetControl.instance;

        Bounds bounds = new Bounds();

        double tlx, tly, brx, bry;

        api.GetTopLeftPosition(out tlx, out tly);
        api.GetBottomRightPosition(out brx, out bry);

        bounds.min = new Vector3((float)tlx, (float)bry);
        bounds.max = new Vector3((float)brx, (float)tly);

        List <string> unusedKeys = new List <string>();

        bool useElevation = control.useElevation;

        foreach (KeyValuePair <string, OnlineMapsBuildingBase> building in buildings)
        {
            if (!bounds.Intersects(building.Value.boundsCoords))
            {
                unusedKeys.Add(building.Key);
            }
            else
            {
                if (useElevation)
                {
                    Vector3 newPosition = control.GetWorldPositionWithElevation(building.Value.centerCoordinates.x, building.Value.centerCoordinates.y, tlx, tly, brx, bry);
                    building.Value.transform.position = newPosition;
                }
                else
                {
                    Vector3 newPosition = control.GetWorldPosition(building.Value.centerCoordinates.x, building.Value.centerCoordinates.y);
                    building.Value.transform.position = newPosition;
                }
            }
        }

        List <string> usedKeys    = new List <string>();
        List <string> destroyKeys = new List <string>();

        double px, py;

        api.GetPosition(out px, out py);
        api.projection.CoordinatesToTile(px, py, api.zoom, out px, out py);

        float maxDistance = Mathf.Sqrt(Mathf.Pow(api.width / 2 / OnlineMapsUtils.tileSize, 2) + Mathf.Pow(api.height / 2 / OnlineMapsUtils.tileSize, 2)) * 2;

        foreach (KeyValuePair <string, OnlineMapsBuildingBase> building in unusedBuildings)
        {
            OnlineMapsBuildingBase value = building.Value;
            if (bounds.Intersects(value.boundsCoords))
            {
                usedKeys.Add(building.Key);
                if (useElevation)
                {
                    Vector3 newPosition = control.GetWorldPositionWithElevation(building.Value.centerCoordinates, tlx, tly, brx, bry);
                    building.Value.transform.position = newPosition;
                }
                else
                {
                    Vector3 newPosition = control.GetWorldPosition(building.Value.centerCoordinates.x, building.Value.centerCoordinates.y);
                    building.Value.transform.position = newPosition;
                }
            }
            else
            {
                double bx, by;
                api.projection.CoordinatesToTile(value.centerCoordinates.x, value.centerCoordinates.y, api.zoom, out bx, out by);
                if (OnlineMapsUtils.Magnitude(0, 0, bx - px, by - py) > maxDistance)
                {
                    destroyKeys.Add(building.Key);
                }
            }
        }

        foreach (string key in unusedKeys)
        {
            OnlineMapsBuildingBase value = buildings[key];
            value.gameObject.SetActive(false);
            unusedBuildings.Add(key, value);
            buildings.Remove(key);
        }

        foreach (string key in usedKeys)
        {
            OnlineMapsBuildingBase value = unusedBuildings[key];
            if (maxActiveBuildings > 0 && buildings.Count >= maxActiveBuildings)
            {
                break;
            }
            if (OnShowBuilding != null && !OnShowBuilding(value))
            {
                continue;
            }
            value.gameObject.SetActive(true);
            buildings.Add(key, value);
            unusedBuildings.Remove(key);
        }

        foreach (string key in destroyKeys)
        {
            OnlineMapsBuildingBase value = unusedBuildings[key];
            if (OnBuildingDispose != null)
            {
                OnBuildingDispose(value);
            }
            OnlineMapsUtils.DestroyImmediate(value.gameObject);
            unusedBuildings.Remove(key);
        }

        if (destroyKeys.Count > 0)
        {
            OnlineMaps.instance.needGC = true;
        }
    }