Exemple #1
0
        private void OnStartDownloadTile(OnlineMapsTile tile)
        {
            Texture tileTexture = new Texture();

            // Here your code to load tile texture from any source.

            // Apply your texture in the buffer and redraws the map.
            if (api.target == OnlineMapsTarget.texture)
            {
                // Apply tile texture
                tile.ApplyTexture(tileTexture as Texture2D);

                // Send tile to buffer
                api.buffer.ApplyTile(tile);
            }
            else
            {
                // Send tile texture
                tile.texture = tileTexture as Texture2D;

                // Change tile status
                tile.status = OnlineMapsTileStatus.loaded;
            }

            // Redraw map (using best redraw type)
            api.CheckRedrawType();
        }
Exemple #2
0
        private void OnStartDownloadTile(OnlineMapsTile tile)
        {
            Texture tileTexture = new Texture();

            // Here your code to load tile texture from any source.

            // Apply your texture in the buffer and redraws the map.
            if (map.target == OnlineMapsTarget.texture)
            {
                // Apply tile texture
                tile.ApplyTexture(tileTexture as Texture2D);

                // Send tile to buffer
                map.buffer.ApplyTile(tile);

                // Destroy the texture, because it is no longer needed.
                OnlineMapsUtils.DestroyImmediate(tileTexture);
            }
            else
            {
                // Send tile texture
                tile.texture = tileTexture as Texture2D;

                // Change tile status
                tile.status = OnlineMapsTileStatus.loaded;
            }

            // Redraw map (using best redraw type)
            map.CheckRedrawType();
        }
        private void OnStartDownloadTile(OnlineMapsTile tile)
        {
            Texture tileTexture = new Texture();

            // Here your code to load tile texture from any source.

            // Apply your texture in the buffer and redraws the map.
            if (api.target == OnlineMapsTarget.texture)
            {
                tile.ApplyTexture(tileTexture as Texture2D);
                api.buffer.ApplyTile(tile);
            }
            else
            {
                tile.texture = tileTexture as Texture2D;
                tile.status  = OnlineMapsTileStatus.loaded;
            }
            api.CheckRedrawType();
        }