private void Awake()
    {
        scores = new int[2] {
            0, 0
        };


        Instance = this;
        isMaster = PhotonNetwork.IsMasterClient;
    }
Exemple #2
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 public void CancelGameCreation()
 {
     OnlineGameController.LaunchDeleteOnlineGameById(onlineGame.id_game);
 }
Exemple #3
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 private void SearchAnotherPlayer()
 {
     DebugLog.DebugMessage("Searching player....", true);
     //Recherche si un joueur rejoins la partie
     OnlineGameController.LaunchCheckIfPlayerJoin(onlineGame.id_game);
 }
Exemple #4
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 private void OnEnable()
 {
     //Create a game
     OnlineGameController.LaunchUploadNewOnlineGame();
 }
 // Start is called before the first frame update
 void Start()
 {
     Instance = this;
     oldTime  = Time.time;
 }
 public void TryToJoinOnlineGame(OnlineGameInfo onlineGame)
 {
     DebugLog.DebugMessage("Try to join online game ...", true);
     OnlineGameController.LaunchCheckGameIsAvailable(onlineGame.id_game);
 }
 public void LoadOnlineGames()
 {
     DebugLog.DebugMessage("Load Available Online Games ...", true);
     OnlineGameController.LaunchGetAllOnlineGames();
 }
 //Call update online game in API, to make i disappear from the menu.
 private void SetOnlineGameInfoListener(OnlineGameInfo onlineGame)
 {
     DebugLog.DebugMessage("Mark current player as listener of Online Game ...", true);
     onlineGame.listener = Network.player.ipAddress;
     OnlineGameController.LaunchUpdateOnlineGame(onlineGame);
 }
Exemple #9
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 // Use this for initialization
 void Start()
 {
     objOnlineGameController = GameObject.Find("OnlineGameController").GetComponent <OnlineGameController>();
 }