protected override void DidActivate(bool firstActivation, bool addedToHierarchy, bool screenSystemEnabling) { if (addedToHierarchy) { _didAttemptConnectionYet = false; _ongoingGameList = BeatSaberUI.CreateViewController <OngoingGameList>(); } }
protected override void DidActivate(bool firstActivation, ActivationType activationType) { if (activationType == ActivationType.AddedToHierarchy) { _ongoingGameList = BeatSaberUI.CreateViewController <OngoingGameList>(); PlayerUtils.GetPlatformUserData(OnUserDataResolved); } }
protected override void DidActivate(bool firstActivation, bool addedToHierarchy, bool screenSystemEnabling) { if (addedToHierarchy) { _didAttemptConnectionYet = false; _ongoingGameList = BeatSaberUI.CreateViewController <OngoingGameList>(); _gameplaySetupViewController = Resources.FindObjectsOfTypeAll <GameplaySetupViewController>().First(); } }