Exemple #1
0
    private IEnumerator FadeInRoutine()
    {
        Color c = _image.color;

        c.a          = 0f;
        _image.color = c;
        while (c.a < 1f)
        {
            c.a         += Time.deltaTime * fadeRate;
            _image.color = c;
            yield return(null);
        }
        c.a          = 1f;
        _image.color = c;
        onFadeInEnd?.InvokeOneTime();
    }
    private void Update()
    {
        if (!IsScrolling || Ended)
        {
            return;
        }
        if (_entryIndex + 1 >= entries.Length)
        {
            Ended = true;
            onCreditsEnd?.InvokeOneTime();
            return;
        }
        float y = textElement.transform.localPosition.y - creditsScrollRate * Time.deltaTime;

        textElement.transform.localPosition = new Vector3(textElement.transform.localPosition.x, y, textElement.transform.localPosition.z);
        //Debug.Log($"Y: {y} | H: {Screen.height}");
        if (y < -Screen.height)
        {
            textElement.transform.localPosition = new Vector3(textElement.transform.localPosition.x, Screen.height + 10f, textElement.transform.localPosition.z);
            _entryIndex++;
            textElement.text = entries[_entryIndex];
        }
    }
Exemple #3
0
 private void OnFlockTargetReached()
 {
     //flySpeed -= Time.deltaTime * WorldManager.instance.usakiDecelerationRate;
     //flySpeed = Mathf.Clamp(flySpeed, WorldManager.instance.minUsakiSpeed, WorldManager.instance.maxUsakiSpeed);
     onFlockTargetReached?.InvokeOneTime();
 }