public void GenerationButton(string textButtton, int spectr)
    {
        OneButone _instantionSampleButton = Instantiate(_prefabButton, _gamePanel.transform);

        _instantionSampleButton.SetKey(textButtton);
        _instantionSampleButton.SetColor(_colorSpectr[spectr]);
        _instantionSampleButton.SetLife(_timeLife);

        bool  refrash     = true;
        float xButton     = 0;
        float yButton     = 0;
        int   indexButton = 0;

        do
        {
            indexButton = Random.Range(0, _positionSectorButton.Count);
            if (_positionSectorButton[indexButton].z == 0)
            {
                refrash = false;
                xButton = _positionSectorButton[indexButton].x;
                yButton = _positionSectorButton[indexButton].y;
                _positionSectorButton[indexButton] = new Vector3(xButton, yButton, 1);
            }
        } while (refrash);

        xButton += Random.Range(-100, 100) / 100;
        yButton += Random.Range(-100, 100) / 100;
        _instantionSampleButton.transform.position = new Vector3(xButton, yButton, 11);
        _buttonsList.Add(_instantionSampleButton);

        StartCoroutine(RemovalFromTheList(_instantionSampleButton, _timeLife, indexButton));
    }
    IEnumerator RemovalFromTheList(OneButone _instantionSampleButton, float life, int indexPosition)
    {
        _instantionSampleButton.OnReturnResult += ddd;
        bool _state = false;

        void ddd(bool state)
        {
            _state = state;
        }

        yield return(new WaitForSeconds(life));

        _positionSectorButton[indexPosition] = new Vector3(_positionSectorButton[indexPosition].x, _positionSectorButton[indexPosition].y, 0);
        OnReturnInfo(_state, _gamePanel.transform, _instantionSampleButton.gameObject.transform.position);
        _buttonsList.Remove(_instantionSampleButton);
        Destroy(_instantionSampleButton.gameObject);
        Destroy(_instantionSampleButton);
    }