public static void Dispose() { GrassTexture.Dispose(); WaterTexture.Dispose(); ForestTexture.Dispose(); HouseTexture.Dispose(); MountainTexture.Dispose(); Building.Dispose(); Zero.Dispose(); One.Dispose(); Two.Dispose(); Three.Dispose(); Five.Dispose(); Six.Dispose(); Eight.Dispose(); Nine.Dispose(); Turbine.Dispose(); }
void ReleaseDesignerOutlets() { if (Clear != null) { Clear.Dispose(); Clear = null; } if (Decimal != null) { Decimal.Dispose(); Decimal = null; } if (Divise != null) { Divise.Dispose(); Divise = null; } if (Eight != null) { Eight.Dispose(); Eight = null; } if (Equals != null) { Equals.Dispose(); Equals = null; } if (Five != null) { Five.Dispose(); Five = null; } if (Four != null) { Four.Dispose(); Four = null; } if (Minus != null) { Minus.Dispose(); Minus = null; } if (Multiply != null) { Multiply.Dispose(); Multiply = null; } if (Nine != null) { Nine.Dispose(); Nine = null; } if (One != null) { One.Dispose(); One = null; } if (Plus != null) { Plus.Dispose(); Plus = null; } if (ResultField != null) { ResultField.Dispose(); ResultField = null; } if (Seven != null) { Seven.Dispose(); Seven = null; } if (Six != null) { Six.Dispose(); Six = null; } if (Three != null) { Three.Dispose(); Three = null; } if (ToggleSign != null) { ToggleSign.Dispose(); ToggleSign = null; } if (Two != null) { Two.Dispose(); Two = null; } if (Zero != null) { Zero.Dispose(); Zero = null; } }