private void Elapsed(PlayerActor player) { ActionPoint currentPoint = player.CurrentPoint; System.Type type = ((object)currentPoint).GetType(); if (Singleton <Game> .IsInstance() && ((object)player.CurrentPoint).GetType() == typeof(SearchActionPoint)) { Dictionary <int, AIProject.SaveData.Environment.SearchActionInfo> searchActionLockTable = Singleton <Game> .Instance.Environment.SearchActionLockTable; AIProject.SaveData.Environment.SearchActionInfo searchActionInfo; if (!searchActionLockTable.TryGetValue(player.CurrentPoint.RegisterID, out searchActionInfo)) { searchActionInfo = new AIProject.SaveData.Environment.SearchActionInfo(); } ++searchActionInfo.Count; searchActionLockTable[player.CurrentPoint.RegisterID] = searchActionInfo; } Dictionary <int, ItemTableElement> itemTableInArea = Singleton <Resources> .Instance.GameInfo.GetItemTableInArea(currentPoint.IDList.IsNullOrEmpty <int>()?currentPoint.ID : currentPoint.IDList.GetElement <int>(0)); if (itemTableInArea != null) { ; } Actor.SearchInfo searchInfo = player.RandomAddItem(itemTableInArea, true); if (type == typeof(OnceSearchActionPoint)) { OnceSearchActionPoint searchActionPoint = currentPoint as OnceSearchActionPoint; if (searchActionPoint.HaveMapItems) { Manager.Map.FadeStart(-1f); } searchActionPoint.SetAvailable(false); } else if (type == typeof(DropSearchActionPoint)) { DropSearchActionPoint searchActionPoint = currentPoint as DropSearchActionPoint; if (searchActionPoint.HaveMapItems) { Manager.Map.FadeStart(-1f); } searchActionPoint.SetCoolTime(); } if (searchInfo.IsSuccess) { foreach (Actor.ItemSearchInfo itemSearchInfo in searchInfo.ItemList) { StuffItem stuffItem = new StuffItem(itemSearchInfo.categoryID, itemSearchInfo.id, itemSearchInfo.count); player.PlayerData.ItemList.AddItem(stuffItem); MapUIContainer.AddSystemItemLog(Singleton <Resources> .Instance.GameInfo.GetItem(itemSearchInfo.categoryID, itemSearchInfo.id), itemSearchInfo.count, true); } player.Controller.ChangeState("Normal"); } else { MapUIContainer.AddNotify(MapUIContainer.ItemGetEmptyText); player.Controller.ChangeState("Normal"); } AgentActor agentPartner = player.AgentPartner; if (Object.op_Equality((Object)agentPartner.CurrentPoint, (Object)null)) { agentPartner.BehaviorResources.ChangeMode(Desire.ActionType.Ovation); } else { if (!player.OldEnabledHoldingHand) { return; } ((Behaviour)player.HandsHolder).set_enabled(true); player.OldEnabledHoldingHand = false; } }
private void Elapsed(PlayerActor player) { ActionPoint currentPoint = player.CurrentPoint; System.Type type = ((object)currentPoint).GetType(); if (Singleton <Game> .IsInstance() && type == typeof(SearchActionPoint)) { Dictionary <int, AIProject.SaveData.Environment.SearchActionInfo> searchActionLockTable = Singleton <Game> .Instance.Environment.SearchActionLockTable; AIProject.SaveData.Environment.SearchActionInfo searchActionInfo; if (!searchActionLockTable.TryGetValue(currentPoint.RegisterID, out searchActionInfo)) { searchActionInfo = new AIProject.SaveData.Environment.SearchActionInfo(); } ++searchActionInfo.Count; searchActionLockTable[currentPoint.RegisterID] = searchActionInfo; } Actor.SearchInfo searchInfo = new Actor.SearchInfo() { IsSuccess = false }; if (currentPoint is SearchActionPoint) { SearchActionPoint searchActionPoint = currentPoint as SearchActionPoint; Dictionary <int, ItemTableElement> itemTableInArea = Singleton <Resources> .Instance.GameInfo.GetItemTableInArea(searchActionPoint.IDList.IsNullOrEmpty <int>()?searchActionPoint.ID : searchActionPoint.IDList.GetElement <int>(0)); searchInfo = player.RandomAddItem(itemTableInArea, true); } else if (currentPoint is TutorialSearchActionPoint) { searchInfo = (currentPoint as TutorialSearchActionPoint).GetSearchInfo(); } if (type == typeof(OnceSearchActionPoint)) { OnceSearchActionPoint searchActionPoint = currentPoint as OnceSearchActionPoint; if (searchActionPoint.HaveMapItems) { Manager.Map.FadeStart(-1f); } searchActionPoint.SetAvailable(false); } else if (type == typeof(DropSearchActionPoint)) { DropSearchActionPoint searchActionPoint = currentPoint as DropSearchActionPoint; if (searchActionPoint.HaveMapItems) { Manager.Map.FadeStart(-1f); } searchActionPoint.SetCoolTime(); } if (searchInfo.IsSuccess) { foreach (Actor.ItemSearchInfo itemSearchInfo in searchInfo.ItemList) { StuffItem stuffItem = new StuffItem(itemSearchInfo.categoryID, itemSearchInfo.id, itemSearchInfo.count); if (player.PlayerData.ItemList.Count < player.PlayerData.InventorySlotMax) { player.PlayerData.ItemList.AddItem(stuffItem, stuffItem.Count, player.PlayerData.InventorySlotMax); } MapUIContainer.AddSystemItemLog(Singleton <Resources> .Instance.GameInfo.GetItem(itemSearchInfo.categoryID, itemSearchInfo.id), itemSearchInfo.count, true); } player.Controller.ChangeState("Normal"); } else { MapUIContainer.AddNotify(MapUIContainer.ItemGetEmptyText); player.Controller.ChangeState("Normal"); } }