Exemple #1
0
 void Update()
 {
     //Debug.Log(targetPPU);
     if ((Input.GetMouseButton(0) || Input.touchCount >= 1))
     {
         //Zoom In slower when close to the final value
         zoomInFactor = zoomInFactor / 2 + zoomFactor * (1f - ((float)this.gameObject.GetComponent <PixelPerfectCamera>().assetsPPU / (float)256));
         targetPPU   += zoomInFactor * Time.deltaTime;
         OnZoomChange?.Invoke(this, new OnZoomChangeEventArgs
         {
             In = true
         });;
     }
     else
     {
         //Zoom out always with the same factor
         targetPPU -= zoomFactor * Time.deltaTime;
         cameraFollow.Setup(() => Vector3.zero);
         OnZoomChange?.Invoke(this, new OnZoomChangeEventArgs
         {
             In = false
         });;
     }
     targetPPU = Mathf.Clamp(targetPPU, 128, 256);
     this.gameObject.GetComponent <PixelPerfectCamera>().assetsPPU = (int)targetPPU;
 }
Exemple #2
0
 internal void FireZoomChanged()
 {
     OnZoomChange?.Invoke(this, ZoomMin, ZoomMax);
 }
Exemple #3
0
 void InvokeCameraZoom()
 {
     OnZoomChange?.Invoke(cameraClose);
 }