private void WorldStartup() { VoiceDefaultChannel = API.getSetting <ulong>("voice_defaultchannel"); VoiceIngameChannel = API.getSetting <ulong>("voice_ingamechannel"); VoiceIngameChannelPassword = API.getSetting <string>("voice_ingamechannelpassword"); VoiceServerGUID = API.getSetting <string>("voice_serverguid"); ; VoiceServerIP = API.getSetting <string>("voice_server"); VoiceServerPort = API.getSetting <int>("voice_port"); VoiceServerSecret = API.getSetting <string>("voice_secret"); VoiceClientPort = API.getSetting <int>("voice_clientport"); Version.TryParse(API.getSetting <string>("voice_minpluginversion"), out VoiceServerPluginVersion); VoiceEnableLipSync = API.getSetting <bool>("voice_enablelipsync"); RadioDistanceMax = API.getSetting <float>("radio_max_distance"); OnWorldStartupFirst?.Invoke(); // Register Exports in GameModeScript's _loadedScripts.OrderBy(lt => lt.ScriptStartPosition).ToList().ForEach(lt => RegisterExportedFunctions(lt)); // Start all sub GameModeScript's _loadedScripts.OrderBy(lt => lt.ScriptStartPosition).ToList().ForEach(lt => lt.OnScriptStart()); // Regsiter Commands in GameModeScript's _loadedScripts.OrderBy(lt => lt.ScriptStartPosition).ToList().ForEach(lt => RegisterScriptCommands(lt)); OnWorldStartup?.Invoke(); // We are reday to go OnWorldReady?.Invoke(); WorldStartedEvent.Set(); logger.Info("Server ready to accept connections ...."); }
private void WorldStartup() { StartTime = DateTime.Now; VoiceDefaultChannel = API.getSetting <ulong>("voice_defaultchannel"); VoiceIngameChannel = API.getSetting <ulong>("voice_ingamechannel"); VoiceIngameChannelPassword = API.getSetting <string>("voice_ingamechannelpassword"); VoiceServerGUID = API.getSetting <string>("voice_serverguid");; VoiceServerIP = API.getSetting <string>("voice_server"); VoiceServerPort = API.getSetting <int>("voice_port"); VoiceServerSecret = API.getSetting <string>("voice_secret"); VoiceClientPort = API.getSetting <int>("voice_clientport"); Version.TryParse(API.getSetting <string>("voice_minpluginversion"), out VoiceServerPluginVersion); VoiceEnableLipSync = API.getSetting <bool>("voice_enablelipsync"); RadioDistanceMax = API.getSetting <float>("radio_max_distance"); Globals.DefaultJsonSerializerSettings.Converters.Add(new Vector3Converter()); OnWorldStartupFirst?.Invoke(); using (var db = new Database()) { DbContext = db; DbContext.ItemInformations.Load(); } // Start all sub GameModeScript's _loadedScripts.OrderBy(lt => lt.ScriptStartPosition).ToList().ForEach(lt => lt.OnScriptStart()); // Regsiter Commands in GameModeScript's _loadedScripts.OrderBy(lt => lt.ScriptStartPosition).ToList().ForEach(lt => RegisterScriptCommands(lt)); OnWorldStartup?.Invoke(); // We are reday to go OnWorldReady?.Invoke(); WorldStartedEvent.Set(); logger.Info("Server ready to accept connections ...."); }