Exemple #1
0
    public static void AddMessage(string input, bool IsUser = false, bool AddTime = true)
    {
        string message = input;

        if (AddTime)
        {
            message = $"[{DateTime.Now.Hour}:{DateTime.Now.Minute}:{DateTime.Now.Second}] {input}";
        }
        messages.Add(message);
        OnNewMessage?.Invoke(message);
        if (IsUser)
        {
            for (int i = 0; i < UserCommands.Length; i++)
            {
                if (input == UserCommands[i])
                {
                    OnUserCommand?.Invoke(input);
                    return;
                }
            }
            AddMessage(GameLanguages.GetCurrentLocalization("ConsoleUnknownCommand"), false, false);
        }
    }
Exemple #2
0
        private void ClientOnOnChatCommandReceived(object sender, OnChatCommandReceivedArgs e)
        {
            Debug.Log($"[Client] Chat command {e.Command.ChatMessage.Username}: {e.Command.CommandText} args = [ {string.Join(", ", e.Command.ArgumentsAsList)} ]");
            var command  = e.Command.CommandText;
            var userName = e.Command.ChatMessage.Username;

            if (string.IsNullOrEmpty(command))
            {
                return;
            }

            var user = _db.GetOrCreate(userName);

            user.IsActive        = true;
            user.LastInteraction = Time.time;

            user.IsModerator   = e.Command.ChatMessage.IsModerator;
            user.IsBroadcaster = e.Command.ChatMessage.IsBroadcaster;
            user.IsSubscriber  = e.Command.ChatMessage.IsSubscriber;

            var args = e.Command.ArgumentsAsList;

            OnUserCommand?.Invoke(user, command, args);
        }