Exemple #1
0
 public void Start()
 {
     if (!worker.IsBusy)
     {
         totalGames = _rounds * _players.Count * (_allowSelfPlay ? _players.Count : (_players.Count - 1));
         OnTournamentStatus?.Invoke(new TournamentStatus(0, totalGames));
         worker.RunWorkerAsync();
     }
 }
Exemple #2
0
 public void Start()
 {
     if (!worker.IsBusy)
     {
         if (_tournamentType == TournamentType.RoundRobin)
         {
             totalGames = _rounds * _players.Count * (_allowSelfPlay ? _players.Count : (_players.Count - 1));
         }
         else if (_tournamentType == TournamentType.Swiss)
         {
             totalGames = _rounds * (_players.Count % 2 == 1 ? _players.Count - 1 : _players.Count);
         }
         OnTournamentStatus?.Invoke(new TournamentStatus(0, totalGames, 0));
         worker.RunWorkerAsync();
     }
 }
Exemple #3
0
 private void Worker_ProgressChanged(object sender, ProgressChangedEventArgs e)
 {
     OnTournamentStatus?.Invoke(e.UserState as TournamentStatus);
 }