Exemple #1
0
 private bool OnSubLevelFailed(OnSubLevelFailedMsg msg)
 {
     gameObject.transform.position    = mInitialPosition;
     gameObject.transform.eulerAngles = new Vector3(0, 0, 0);
     //gameObject.SetActive(true);
     //gameObject.GetComponent<SpriteRenderer>().color = initinalStoneColor;
     //gameObject.transform.FindChild("Particle System").gameObject.SetActive(true);
     return(false);
 }
Exemple #2
0
 //关卡失败,所有的石头都显示出来
 private bool OnSubLevelFailed(OnSubLevelFailedMsg msg)
 {
     if (mStoneList.Count == 0)
     {
         return(false);
     }
     ClearStoneList();
     SetStoneList(true);
     for (int i = 0; i < mStoneList.Count; i++)
     {
         if (!mStoneList[i].activeSelf)
         {
             //mStoneList[i].SetActive(true);
         }
     }
     ClearStoneList();
     return(false);
 }
Exemple #3
0
 private bool OnSubLevelFailed(OnSubLevelFailedMsg msg)
 {
     gameObject.SetActive(true);
     gameObject.transform.Find("Particle System").gameObject.SetActive(true);
     return(false);
 }
Exemple #4
0
 private bool OnSubLevelFailed(OnSubLevelFailedMsg msg)
 {
     gameObject.SetActive(true);
     return(false);
 }
Exemple #5
0
 /// <summary>
 /// 小关卡通关失败
 /// </summary>
 /// <param name="msg"></param>
 /// <returns></returns>
 private bool OnSubLevelFailed(OnSubLevelFailedMsg msg)
 {
     StartCoroutine(FailSubLevel());
     return(false);
 }