private void Show(float delay) { var result = (int)SliderController.currentResult; DOVirtual.DelayedCall(delay, () => { fade.SetActive(true); complete.SetActive(result >= 0); faile.SetActive(result < 0); OnChangeScore?.Invoke(); OnStopCar?.Invoke(1); }); }
public void DialogStart() { if (PlayerPrefs.HasKey("DialogID")) { PlayerPrefs.SetInt("DialogID", PlayerPrefs.GetInt("DialogID") == 3? 0 : PlayerPrefs.GetInt("DialogID") + 1); PlayerPrefs.Save(); } else { PlayerPrefs.SetInt("DialogID", 0); PlayerPrefs.Save(); } OnStopCar?.Invoke(1); Activate(true); }