public static void StartDrag() { foreach (var item in TargetList) { targetStartPosList.Add(item, item.Location); } startMousePos = MousePosition; updater.Start(); OnStartDrag?.Invoke(TargetList.ToArray()); }
private void StartDrag(Vector2 worldPosition) { dragging = true; transform.GetChild(0).GetComponent <TrailRenderer>().enabled = true; SetImpulseForce(Vector3.zero); rb.gravityScale = noGravity; startDragPosition = worldPosition; lineRenderer.positionCount = 2; lineRenderer.SetPosition(0, startDragPosition); lineRenderer.SetPosition(1, startDragPosition); lineRenderer.useWorldSpace = true; lineRenderer.enabled = true; OnStartDrag?.Invoke(); }
void LateUpdate() { if (!controllerEnabled) { isPressed = false; isDragging = false; OnDrag?.Invoke(Vector3.forward, 0.0f); OnMouseUp?.Invoke(); return; } if (Input.GetMouseButtonDown(0)) { Time.timeScale = aimingSlowdown; isPressed = true; dragStartPos = Input.mousePosition; OnTouchDown?.Invoke(); } if (isPressed) { Vector3 mousePos = Input.mousePosition; if (Vector3.Distance(mousePos, dragStartPos) > 0.5f) { if (!isDragging) { mouseStartPosition = Input.mousePosition; isDragging = true; OnStartDrag?.Invoke(); } hitDirection = -(mousePos - dragStartPos); hitDirection = new Vector3(hitDirection.x, 0f, hitDirection.y).normalized; if (cameraRotator) { hitDirection = Quaternion.Euler(0.0f, cameraRotator.GetCurrentYRotation(), 0.0f) * hitDirection; } } } if (isDragging) { float dragDistance = (Input.mousePosition - mouseStartPosition).magnitude; OnDrag?.Invoke(hitDirection, dragDistance); } if (Input.GetMouseButtonUp(0)) { Time.timeScale = 1f; foreach (Ball ball in balls) { ball.MouseUp(); } if (isDragging) { OnHit?.Invoke(hitDirection); } isPressed = false; isDragging = false; } }
/// <summary> /// Create the DropDown list. /// </summary> /// <param name="size">List size (refers to the whole size of the list + the header when dropdown list is opened).</param> /// <param name="anchor">Position anchor.</param> /// <param name="offset">Offset from anchor position.</param> /// <param name="skin">Panel skin to use for this DropDown list and header.</param> public DropDown(Vector2 size, Anchor anchor = Anchor.Auto, Vector2?offset = null, PanelSkin skin = PanelSkin.ListBackground) : base(size, anchor, offset) { // default padding of self is 0 Padding = Vector2.Zero; // to get collision right when list is opened UseActualSizeForCollision = true; // create the panel and paragraph used to show currently selected value (what's shown when drop-down is closed) _selectedTextPanel = new Panel(new Vector2(0, SelectedPanelHeight), skin, Anchor.TopLeft); _selectedTextParagraph = UserInterface.DefaultParagraph(string.Empty, Anchor.CenterLeft); _selectedTextParagraph.UseActualSizeForCollision = false; _selectedTextParagraph.UpdateStyle(SelectList.DefaultParagraphStyle); _selectedTextParagraph.UpdateStyle(DefaultParagraphStyle); _selectedTextParagraph.UpdateStyle(DefaultSelectedParagraphStyle); _selectedTextPanel.AddChild(_selectedTextParagraph, true); // create the arrow down icon _arrowDownImage = new Image(Resources.ArrowDown, new Vector2(ArrowSize, ArrowSize), ImageDrawMode.Stretch, Anchor.CenterRight, new Vector2(-10, 0)); _selectedTextPanel.AddChild(_arrowDownImage, true); // create the list component _selectList = new SelectList(size, Anchor.TopCenter, Vector2.Zero, skin); // update list offset and space before _selectList.SetOffset(new Vector2(0, SelectedPanelHeight)); _selectList.SpaceBefore = Vector2.Zero; // add the header and select list as children AddChild(_selectedTextPanel); AddChild(_selectList); // add callback on list value change _selectList.OnValueChange = (Entity entity) => { // hide list ListVisible = false; // set selected text _selectedTextParagraph.Text = (SelectedValue ?? DefaultText); }; // hide the list by default _selectList.Visible = false; // setup the callback to show / hide the list when clicking the dropbox _selectedTextPanel.OnClick = (Entity self) => { // change visibility ListVisible = !ListVisible; }; // set starting text _selectedTextParagraph.Text = (SelectedValue ?? DefaultText); // update styles _selectList.UpdateStyle(DefaultStyle); // make the list events trigger the dropdown events _selectList.OnListChange += (Entity entity) => { OnListChange?.Invoke(this); }; _selectList.OnMouseDown += (Entity entity) => { OnMouseDown?.Invoke(this); }; _selectList.OnMouseReleased += (Entity entity) => { OnMouseReleased?.Invoke(this); }; _selectList.WhileMouseDown += (Entity entity) => { WhileMouseDown?.Invoke(this); }; _selectList.WhileMouseHover += (Entity entity) => { WhileMouseHover?.Invoke(this); }; _selectList.OnClick += (Entity entity) => { OnClick?.Invoke(this); }; _selectList.OnValueChange += (Entity entity) => { OnValueChange?.Invoke(this); }; _selectList.OnMouseEnter += (Entity entity) => { OnMouseEnter?.Invoke(this); }; _selectList.OnMouseLeave += (Entity entity) => { OnMouseLeave?.Invoke(this); }; _selectList.OnMouseWheelScroll += (Entity entity) => { OnMouseWheelScroll?.Invoke(this); }; _selectList.OnStartDrag += (Entity entity) => { OnStartDrag?.Invoke(this); }; _selectList.OnStopDrag += (Entity entity) => { OnStopDrag?.Invoke(this); }; _selectList.WhileDragging += (Entity entity) => { WhileDragging?.Invoke(this); }; _selectList.BeforeDraw += (Entity entity) => { BeforeDraw?.Invoke(this); }; _selectList.AfterDraw += (Entity entity) => { AfterDraw?.Invoke(this); }; _selectList.BeforeUpdate += (Entity entity) => { BeforeUpdate?.Invoke(this); }; _selectList.AfterUpdate += (Entity entity) => { AfterUpdate?.Invoke(this); }; // make the selected value panel trigger the dropdown events _selectedTextPanel.OnMouseDown += (Entity entity) => { OnMouseDown?.Invoke(this); }; _selectedTextPanel.OnMouseReleased += (Entity entity) => { OnMouseReleased?.Invoke(this); }; _selectedTextPanel.WhileMouseDown += (Entity entity) => { WhileMouseDown?.Invoke(this); }; _selectedTextPanel.WhileMouseHover += (Entity entity) => { WhileMouseHover?.Invoke(this); }; _selectedTextPanel.OnClick += (Entity entity) => { OnClick?.Invoke(this); }; _selectedTextPanel.OnValueChange += (Entity entity) => { OnValueChange?.Invoke(this); }; _selectedTextPanel.OnMouseEnter += (Entity entity) => { OnMouseEnter?.Invoke(this); }; _selectedTextPanel.OnMouseLeave += (Entity entity) => { OnMouseLeave?.Invoke(this); }; _selectedTextPanel.OnMouseWheelScroll += (Entity entity) => { OnMouseWheelScroll?.Invoke(this); }; _selectedTextPanel.OnStartDrag += (Entity entity) => { OnStartDrag?.Invoke(this); }; _selectedTextPanel.OnStopDrag += (Entity entity) => { OnStopDrag?.Invoke(this); }; _selectedTextPanel.WhileDragging += (Entity entity) => { WhileDragging?.Invoke(this); }; _selectedTextPanel.BeforeDraw += (Entity entity) => { BeforeDraw?.Invoke(this); }; _selectedTextPanel.AfterDraw += (Entity entity) => { AfterDraw?.Invoke(this); }; _selectedTextPanel.BeforeUpdate += (Entity entity) => { BeforeUpdate?.Invoke(this); }; _selectedTextPanel.AfterUpdate += (Entity entity) => { AfterUpdate?.Invoke(this); }; }
public void InvokeStartDrag() { //previousParent = transform.parent; //transform.parent = ClickController.Instance.gameObject.transform; OnStartDrag?.Invoke(); }
/// <inheritdoc /> /// <summary> /// On begin drag /// </summary> /// <param name="eventData"></param> public override void OnBeginDrag(PointerEventData eventData) { OnStartDrag?.Invoke(this); base.OnBeginDrag(eventData); }