internal IEnumerable <GameObject> InvokeOnSpawnTownSlot(Chunk chunk, Vector3 pos) { return(OnSpawnTownSlot?.GetInvocationList().Cast <Func <Chunk, Vector3, IEnumerable <GameObject> > >().SelectMany(x => x(chunk, pos))); }
internal IEnumerable <GameObject> InvokeOnSpawnTownSlot(Chunk chunk, Vector3 pos) { return(OnSpawnTownSlot?.Invoke(chunk, pos)); }