public void Despawn(GameObject go)
    {
        Define.WorldObject type = GetWorldObjectType(go);
        switch (type)
        {
        case Define.WorldObject.Monster:
        {
            if (_monsters.Contains(go))
            {
                _monsters.Remove(go);
                if (OnSpawnEvent != null)
                {
                    OnSpawnEvent.Invoke(-1);
                }
            }
        }
        break;

        case Define.WorldObject.Player:
        {
            if (_player == go)
            {
                _player = null;
            }
        }
        break;
        }
        Managers.Resource.Destroy(go);
    }
 public void OnSpawn()
 {
     foreach (var pc in m_Pcs)
     {
         pc.OnSpawn();
     }
     OnSpawnEvent?.Invoke();
 }
    private IEnumerator AfterSpawn(GameObject instance)
    {
        onSpawn.Invoke(instance);
        var name = instance.name;

        yield return(new WaitUntil(() => instance == null));

        Debug.Log("AfterSpawn " + name + " destroyed ");
        onDestroy.Invoke(instance);
    }
Exemple #4
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    private IEnumerator AfterSpawn(GameObject instance)
    {
        var lifecycle = instance.AddComponent(typeof(InstanceLifeCycle)) as InstanceLifeCycle;

        lifecycle.onDestroy   = onDestroy;
        lifecycle.onMouseDown = onMouseDown;
        onSpawn.Invoke(instance);
        var name = instance.name;

        yield return(new WaitUntil(() => instance == null));
    }
 void Start()
 {
     foreach (var item in spawnInstances)
     {
         item.onSpawn.AddListener((GameObject instance) =>
         {
             onSpawn.Invoke(instance);
             instances.Add(instance);
         });
         item.onDestroy.AddListener((GameObject instance) =>
         {
             instances.Remove(instance);
             onDestroy.Invoke(instance);
         });
     }
 }
        void SpawnObjects()
        {
            int randomInt = Random.Range(0, m_SpawnObjects.Count);

            if (randomInt < m_SpawnObjects.Count)
            {
                GameObject curGO = Instantiate(m_SpawnObjects[randomInt], transform.position, Quaternion.identity).gameObject;
                spawnedObjects.Add(curGO);
                currentSpanwCount++;

                if (OnSpawned != null)
                {
                    OnSpawned.Invoke(curGO);
                }
            }
        }
 private void OnDestroy()
 {
     if (shouldSpawn)
     {
         Transform spawn;
         if (shareParent)
         {
             spawn = Instantiate(Spawn, transform.parent);
         }
         else
         {
             spawn = Instantiate(Spawn);
         }
         spawn.position = transform.position;
         spawn.rotation = transform.rotation;
         OnSpawn.Invoke(spawn);
     }
 }
    public GameObject Spawn(Define.WorldObject type, string path, Transform parent = null)
    {
        GameObject go = Managers.Resource.Instantiate(path, parent);

        switch (type)
        {
        case Define.WorldObject.Monster:
            _monsters.Add(go);
            if (OnSpawnEvent != null)
            {
                OnSpawnEvent.Invoke(1);
            }
            break;

        case Define.WorldObject.Player:
            _player = go;
            break;
        }

        return(go);
    }
 public void Spawn(PoolType id, GameObject prefab, Vector3 pos, Quaternion rot)
 {
     OnSpawnEvent.Invoke(id, prefab, pos, rot);
 }
Exemple #10
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 void OnDestroy()
 {
     onDestroy.Invoke(gameObject);
     Debug.Log("InstanceLifeCycle OnDestroy " + gameObject.name);
 }
Exemple #11
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 public void OnGameBegon()
 {
     StartCoroutine(SpawnWave());
     OnSpawnEvent?.Invoke();
     FindObjectOfType <GameManager>().OnRoundEndEvent += EnumarateVariables;
 }
Exemple #12
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        /************************************************************************************************************************/


        public void OnSpawn()
        {
            OnSpawnEvent.Invoke();
        }
Exemple #13
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 public void Spawn(Vector3 position)
 {
     transform.position = position;
     OnSpawnEvent?.Invoke(this);
     Show();
 }