private void SetupGenerator() { var mapping = levelDescriptionMapped.GetMapping(); var chainsGeneric = configuration.Chains; // Create chain decomposition if (chainsGeneric == null) { var chainDecomposition = new Common.TwoStageChainDecomposition <TRoom>(levelDescription, new BreadthFirstChainDecomposition <TRoom>(configuration.ChainDecompositionConfiguration ?? new ChainDecompositionConfiguration())); chainsGeneric = chainDecomposition.GetChains(levelDescription.GetGraph()); } var chains = chainsGeneric .Select(x => new Chain <RoomNode <TRoom> >(x.Nodes.Select(y => mapping[y]).ToList(), x.Number) { IsFromFace = x.IsFromFace }) .ToList(); // Create generator planner var generatorPlanner = new GeneratorPlanner <Layout <TRoom, ConfigurationGrid2D <TRoom, EnergyData> >, RoomNode <TRoom> >(configuration.SimulatedAnnealingMaxBranching); // Create configuration spaces var configurationSpacesGenerator = new ConfigurationSpacesGenerator( new PolygonOverlap(), DoorHandler.DefaultHandler, new OrthogonalLineIntersection(), new GridPolygonUtils()); // var configurationSpaces = configurationSpacesGenerator.GetConfigurationSpaces<ConfigurationNew2<CorridorsDataNew>>(mapDescription); var simpleConfigurationSpaces = new ConfigurationSpacesGrid2D <ConfigurationGrid2D <TRoom, EnergyData>, RoomNode <TRoom> >(levelDescriptionMapped); // Needlessly complex for backwards compatibility #region IntAliasMapping var roomDescriptions = levelDescriptionMapped.GetGraph().Vertices.ToDictionary(x => x, x => (RoomDescriptionGrid2D)levelDescriptionMapped.GetRoomDescription(x)); var roomTemplates = roomDescriptions.Values.SelectMany(x => x.RoomTemplates).Distinct().ToList(); var roomTemplateInstances = roomTemplates.ToDictionary(x => x, configurationSpacesGenerator.GetRoomTemplateInstances); var roomTemplateInstancesMapping = roomTemplateInstances.SelectMany(x => x.Value).CreateIntMapping(); var intAliasMapping = new TwoWayDictionary <RoomTemplateInstanceGrid2D, IntAlias <PolygonGrid2D> >(); foreach (var shape1 in roomTemplateInstancesMapping.Keys) { foreach (var shape2 in roomTemplateInstancesMapping.Keys) { if (!intAliasMapping.ContainsKey(shape1)) { var newAlias = new IntAlias <PolygonGrid2D>(intAliasMapping.Count, shape1.RoomShape); intAliasMapping.Add(shape1, newAlias); shape1.RoomShapeAlias = newAlias; } if (!intAliasMapping.ContainsKey(shape2)) { var newAlias = new IntAlias <PolygonGrid2D>(intAliasMapping.Count, shape2.RoomShape); intAliasMapping.Add(shape2, newAlias); shape2.RoomShapeAlias = newAlias; } } } // TODO: remove when possible foreach (var pair in intAliasMapping) { pair.Key.RoomShapeAlias = pair.Value; } var shapesForNodes = new Dictionary <RoomNode <TRoom>, List <WeightedShape> >(); foreach (var vertex in levelDescriptionMapped.GetGraph().Vertices) { shapesForNodes.Add(vertex, new List <WeightedShape>()); // var roomDescription = levelDescriptionMapped.GetRoomDescription(vertex); var roomDescription = roomDescriptions[vertex]; foreach (var roomTemplate in roomDescription.RoomTemplates) { var instances = roomTemplateInstances[roomTemplate]; foreach (var roomTemplateInstance in instances) { shapesForNodes[vertex].Add(new WeightedShape(intAliasMapping[roomTemplateInstance], 1d / instances.Count)); } } } var usedShapes = new HashSet <int>(); var allShapes = new List <IntAlias <PolygonGrid2D> >(); foreach (var vertex in levelDescriptionMapped.GetGraph().Vertices) { var shapes = shapesForNodes[vertex]; foreach (var shape in shapes) { if (!usedShapes.Contains(shape.Shape.Alias)) { allShapes.Add(shape.Shape); usedShapes.Add(shape.Shape.Alias); } } } var averageSize = (int)allShapes.Select(x => x.Value.BoundingRectangle).Average(x => (x.Width + x.Height) / 2); #endregion // var averageSize = configurationSpaces.GetAverageSize(); var energyUpdater = new BasicEnergyUpdater <RoomNode <TRoom>, ConfigurationGrid2D <TRoom, EnergyData> >(10 * averageSize); var roomShapeGeometry = new FastGridPolygonGeometry <ConfigurationGrid2D <TRoom, EnergyData>, RoomNode <TRoom> >(); // Create generator constraints var stageOneConstraints = new List <INodeConstraint <ILayout <RoomNode <TRoom>, ConfigurationGrid2D <TRoom, EnergyData> >, RoomNode <TRoom>, ConfigurationGrid2D <TRoom, EnergyData>, EnergyData> > { new BasicConstraint <RoomNode <TRoom>, ConfigurationGrid2D <TRoom, EnergyData>, EnergyData>( roomShapeGeometry, simpleConfigurationSpaces, levelDescriptionMapped, configuration.OptimizeCorridorConstraints ), new CorridorConstraint <RoomNode <TRoom>, ConfigurationGrid2D <TRoom, EnergyData>, EnergyData>( levelDescriptionMapped, simpleConfigurationSpaces, roomShapeGeometry ), }; if (levelDescription.MinimumRoomDistance > 0) { stageOneConstraints.Add(new MinimumDistanceConstraint <RoomNode <TRoom>, ConfigurationGrid2D <TRoom, EnergyData>, EnergyData>( levelDescriptionMapped, roomShapeGeometry, levelDescription.MinimumRoomDistance )); } var constraintsEvaluator = new ConstraintsEvaluator <RoomNode <TRoom>, ConfigurationGrid2D <TRoom, EnergyData>, EnergyData>(stageOneConstraints, energyUpdater); var roomShapesHandler = new RoomShapesHandlerGrid2D <RoomNode <TRoom>, ConfigurationGrid2D <TRoom, EnergyData> >( intAliasMapping, levelDescriptionMapped, shapesForNodes, levelDescription.RoomTemplateRepeatModeOverride, levelDescription.RoomTemplateRepeatModeDefault ); // Create layout operations var layoutOperations = new LayoutController <Layout <TRoom, ConfigurationGrid2D <TRoom, EnergyData> >, RoomNode <TRoom>, ConfigurationGrid2D <TRoom, EnergyData>, RoomTemplateInstanceGrid2D, EnergyData>(averageSize, levelDescriptionMapped, constraintsEvaluator, roomShapesHandler, configuration.ThrowIfRepeatModeNotSatisfied, simpleConfigurationSpaces, roomShapeGeometry); var initialLayout = new Layout <TRoom, ConfigurationGrid2D <TRoom, EnergyData> >(levelDescriptionMapped.GetGraph()); var layoutConverter = new BasicLayoutConverterGrid2D <TRoom, ConfigurationGrid2D <TRoom, EnergyData> >(levelDescription, simpleConfigurationSpaces, intAliasMapping); // Create simulated annealing evolver var layoutEvolver = new Common.SimulatedAnnealingEvolver <Layout <TRoom, ConfigurationGrid2D <TRoom, EnergyData> >, RoomNode <TRoom>, ConfigurationGrid2D <TRoom, EnergyData> >(layoutOperations, configuration.SimulatedAnnealingConfiguration, true); // Create the generator itself generator = new ChainBasedGenerator <Layout <TRoom, ConfigurationGrid2D <TRoom, EnergyData> >, LayoutGrid2D <TRoom>, RoomNode <TRoom> >(initialLayout, generatorPlanner, chains, layoutEvolver, layoutConverter); // Register event handlers generator.OnRandomInjected += (random) => { // ((IRandomInjectable)configurationSpaces).InjectRandomGenerator(random); ((IRandomInjectable)layoutOperations).InjectRandomGenerator(random); ((IRandomInjectable)layoutEvolver).InjectRandomGenerator(random); ((IRandomInjectable)layoutConverter).InjectRandomGenerator(random); ((IRandomInjectable)simpleConfigurationSpaces).InjectRandomGenerator(random); ((IRandomInjectable)roomShapesHandler).InjectRandomGenerator(random); }; generator.OnCancellationTokenInjected += (token) => { ((ICancellable)generatorPlanner).SetCancellationToken(token); ((ICancellable)layoutEvolver).SetCancellationToken(token); }; layoutEvolver.OnEvent += (sender, args) => OnSimulatedAnnealingEvent?.Invoke(sender, args); layoutEvolver.OnPerturbed += (sender, layout) => OnPerturbed?.Invoke(layoutConverter.Convert(layout, false)); layoutEvolver.OnPerturbed += (sender, layout) => OnPerturbedInternal?.Invoke(layout); layoutEvolver.OnValid += (sender, layout) => OnPartialValid?.Invoke(layoutConverter.Convert(layout, true)); generatorPlanner.OnLayoutGenerated += layout => OnValid?.Invoke(layoutConverter.Convert(layout, true)); }
private void SetupGenerator() { var mapping = mapDescription.GetMapping(); var chainsGeneric = configuration.Chains; // Create chain decomposition if (chainsGeneric == null) { var chainDecomposition = new TwoStageChainDecomposition <TNode>(mapDescriptionOriginal, new BreadthFirstChainDecomposition <TNode>(configuration.ChainDecompositionConfiguration ?? new ChainDecompositionConfiguration())); chainsGeneric = chainDecomposition.GetChains(mapDescriptionOriginal.GetGraph()); } var chains = chainsGeneric .Select(x => new Chain <int>(x.Nodes.Select(y => mapping[y]).ToList(), x.Number) { IsFromFace = x.IsFromFace }) .ToList(); // Create generator planner var generatorPlanner = new GeneratorPlanner <Layout <Configuration <CorridorsData> >, int>(configuration.SimulatedAnnealingMaxBranching); // Create configuration spaces var configurationSpacesGenerator = new ConfigurationSpacesGenerator( new PolygonOverlap(), DoorHandler.DefaultHandler, new OrthogonalLineIntersection(), new GridPolygonUtils()); var configurationSpaces = configurationSpacesGenerator.GetConfigurationSpaces <Configuration <CorridorsData> >(mapDescription); var corridorConfigurationSpaces = configurationSpaces; var averageSize = configurationSpaces.GetAverageSize(); var polygonOverlap = new FastPolygonOverlap(); // Create generator constraints var stageOneConstraints = new List <INodeConstraint <Layout <Configuration <CorridorsData> >, int, Configuration <CorridorsData>, CorridorsData> > { new BasicConstraint <Layout <Configuration <CorridorsData> >, int, Configuration <CorridorsData>, CorridorsData, IntAlias <PolygonGrid2D> >( new FastPolygonOverlap(), averageSize, configurationSpaces ), new CorridorConstraints <Layout <Configuration <CorridorsData> >, int, Configuration <CorridorsData>, CorridorsData, IntAlias <PolygonGrid2D> >( mapDescription, averageSize, corridorConfigurationSpaces ), }; if (!configuration.RoomsCanTouch) { stageOneConstraints.Add(new TouchingConstraints <Layout <Configuration <CorridorsData> >, int, Configuration <CorridorsData>, CorridorsData, IntAlias <PolygonGrid2D> >( mapDescription, polygonOverlap )); } var stageOneConstraintsEvaluator = new ConstraintsEvaluator <Layout <Configuration <CorridorsData> >, int, Configuration <CorridorsData>, IntAlias <PolygonGrid2D>, CorridorsData>(stageOneConstraints); var roomShapesHandler = new RoomShapesHandler <int, Configuration <CorridorsData> >( configurationSpaces, configurationSpaces.GetIntAliasMapping(), mapDescription, configuration.RepeatModeOverride ); // Create layout operations var layoutOperations = new LayoutOperations <Layout <Configuration <CorridorsData> >, int, Configuration <CorridorsData>, IntAlias <PolygonGrid2D>, CorridorsData>(corridorConfigurationSpaces, configurationSpaces.GetAverageSize(), mapDescription, stageOneConstraintsEvaluator, stageOneConstraintsEvaluator, roomShapesHandler, configuration.ThrowIfRepeatModeNotSatisfied); var initialLayout = new Layout <Configuration <CorridorsData> >(mapDescription.GetGraph()); var layoutConverter = new BasicLayoutConverter <Layout <Configuration <CorridorsData> >, TNode, Configuration <CorridorsData> >(mapDescription, configurationSpaces, configurationSpaces.GetIntAliasMapping()); // Create simulated annealing evolver var layoutEvolver = new SimulatedAnnealingEvolver <Layout <Configuration <CorridorsData> >, int, Configuration <CorridorsData> >(layoutOperations, configuration.SimulatedAnnealingConfiguration, true); // Create the generator itself generator = new ChainBasedGenerator <Layout <Configuration <CorridorsData> >, MapLayout <TNode>, int>(initialLayout, generatorPlanner, chains, layoutEvolver, layoutConverter); // Register event handlers generator.OnRandomInjected += (random) => { ((IRandomInjectable)configurationSpaces).InjectRandomGenerator(random); ((IRandomInjectable)layoutOperations).InjectRandomGenerator(random); ((IRandomInjectable)layoutEvolver).InjectRandomGenerator(random); ((IRandomInjectable)layoutConverter).InjectRandomGenerator(random); }; generator.OnCancellationTokenInjected += (token) => { ((ICancellable)generatorPlanner).SetCancellationToken(token); ((ICancellable)layoutEvolver).SetCancellationToken(token); }; layoutEvolver.OnEvent += (sender, args) => OnSimulatedAnnealingEvent?.Invoke(sender, args); layoutEvolver.OnPerturbed += (sender, layout) => OnPerturbed?.Invoke(layoutConverter.Convert(layout, false)); layoutEvolver.OnPerturbed += (sender, layout) => OnPerturbedInternal?.Invoke(layout); layoutEvolver.OnValid += (sender, layout) => OnPartialValid?.Invoke(layoutConverter.Convert(layout, true)); generatorPlanner.OnLayoutGenerated += layout => OnValid?.Invoke(layoutConverter.Convert(layout, true)); }