public static void Register() { style = Settings.GetChoice("style"); OnScreenInterface.Register(new OSIBossHPBar(), OnScreenInterface.LAYER_INTERFACE_SCREEN); if (style == "circular_bottomleft") { dss1 = new DepthStencilState { StencilEnable = true, StencilFunction = CompareFunction.Equal, StencilPass = StencilOperation.Increment, ReferenceStencil = 0, DepthBufferEnable = false, }; bs1 = new BlendState(); bs1.ColorWriteChannels = ColorWriteChannels.None; dss2 = new DepthStencilState { StencilEnable = true, StencilFunction = CompareFunction.NotEqual, StencilPass = StencilOperation.Keep, ReferenceStencil = 0, DepthBufferEnable = false, }; rt = new RenderTarget2D( Config.mainInstance.graphics.GraphicsDevice, 1920, 96, false, Config.mainInstance.graphics.GraphicsDevice.DisplayMode.Format, DepthFormat.Depth24Stencil8 ); sb = new SpriteBatch(Config.mainInstance.graphics.GraphicsDevice); } }
public static void Register() { OnScreenInterface.Register(new OSIBossHPBar(), OnScreenInterface.LAYER_INTERFACE_SCREEN); }
public static void Register() { OnScreenInterface.Register(new OSIEffects(), OnScreenInterface.LAYER_TILE); }
public static void Register() { OnScreenInterface.Register(new OSICrafting(), OnScreenInterface.LAYER_INTERFACE_SCREEN); }
private void Awake() { Tilemap.CompressBounds(); FindValidPositions(); SetupItems(); // UI Stuff if (onScreenInterfacePrefab != null) { onScreenInterfacePrefab = Instantiate(onScreenInterfacePrefab); onScreenInterface = onScreenInterfacePrefab.GetComponent <OnScreenInterface>(); } else { Debug.LogWarning("Please add UI references in scene"); } // Zone Stuff foreach (Zone zone in Zones) { Vector3[] tileSpawnPositions = zone.TilePositions.Intersect(ValidSpawnPositions).ToArray(); for (int i = 0; i < zone.ItemsInZone && tileSpawnPositions.Any(); i++) { int roll = Random.Range(0, _rarityTotal); if (roll < (int)Item.ItemRarity.Common) { SpawnItem(tileSpawnPositions, Item.ItemRarity.Common, zone); } else if (roll < (int)Item.ItemRarity.Common + (int)Item.ItemRarity.Uncommon) { SpawnItem(tileSpawnPositions, Item.ItemRarity.Uncommon, zone); } else if (roll < (int)Item.ItemRarity.Common + (int)Item.ItemRarity.Uncommon + (int)Item.ItemRarity.Rare) { SpawnItem(tileSpawnPositions, Item.ItemRarity.Rare, zone); } else if (roll < (int)Item.ItemRarity.Common + (int)Item.ItemRarity.Uncommon + (int)Item.ItemRarity.Uncommon + (int)Item.ItemRarity.UltraRare) { SpawnItem(tileSpawnPositions, Item.ItemRarity.UltraRare, zone); } } } // Network Spawning Stuff if (SceneManager.GetActiveScene().name == "Networking_Scene") { SpawnNetworkedPlayer(); if (NetworkManager.Instance.IsServer) { for (int i = 0; i < _npcCount; i++) { SpawnNetworkedNPC(); } } } else { SpawnCharacter(playerPrefab, false); for (int i = 0; i < _otherPlayerCount; i++) { SpawnCharacter(otherPlayerPrefab, true); } for (int i = 0; i < _npcCount; i++) { SpawnCharacter(NonPlayerCharacterPrefab, false); } } }
public static void Register() { OnScreenInterface.Register(new OSIHPBars(), OnScreenInterface.LAYER_INTERFACE_WORLD); }
public static void Register() { OnScreenInterface.Register(new OSIAchievements(), OnScreenInterface.LAYER_INTERFACE_SCREEN); }