public override void Initialize(IUIContext context) { base.Initialize(context); ButtonResume.OnPointerSelect .Subscribe(_ => Remove(), Debug.LogError) .AddTo(this); ButtonQuit.OnPointerSelect .Subscribe(_ => Game.Quit(), Debug.LogError) .AddTo(this); OnRemove .Where(_ => Controller.Active) .Subscribe(_ => ResumeGame(_playerControlEnabled), Debug.LogError); LocaleService.OnLocaleChange .Select(_ => LocaleService.SupportedLocales) .Select(l => l.Select(i => new DropdownItem(i.ToString(), i.NativeName))) .Subscribe(i => ChoiceLanguage.Items = i.ToList(), Debug.LogError) .AddTo(this); ChoiceLanguage.Value = LocaleService.Locale.ToString(); ChoiceLanguage.OnValueChange .Select(k => new LanguageTag(k).ToCulture()) .Subscribe(l => LocaleService.Locale = l, Debug.LogError) .AddTo(this); ChoiceStyle.Items = Styles.Select(s => new DropdownItem(s.Name, s.Name)).ToList(); ChoiceStyle.Value = UIContext.Style.Name; ChoiceStyle.OnValueChange .Select(v => Styles.ToList().Find(s => s.Name == v)) .Subscribe(s => UIContext.Style = s, Debug.LogError) .AddTo(this); _playerControlEnabled = Controller.PlayerControlEnabled; PauseGame(); Visible = true; }